“There is nothing worse than a brilliant image of a fuzzy
concept.” -Ansel
Adams
"Design, in its broadest sense, is the enabler of the digital era - it's a process that creates order out of chaos, that renders technology usable to business. Design means being good, not just looking good." -Clement Mok (designer, digital pioneer, software publisher/developer, author, and design patent holder) |
In this subsection, the photo shoot represents all the work and
creativity behind the scenes that goes into the single photo that
actually appears in a magazine. Hours are spent finding just the right
model, just the right background, just the right wardrobe, and of
course, just the right photographer. Just prior to the shoot, hours are
spent applying make up, adjusting lights, and providing props. The photo
shoot itself can last for hours. All this work is done for a single
photo captured in a fraction of a second in time. Much is the same in designing a lesson. Hours can be spent finding the right message, the right tool, the right medium, the right setting, and the right assessment. Once selected, the work begins to best assemble the parts, scaffold the lesson, and model the learning concept. The lesson itself may take an hour or several, but is usually a portion of the time that has been spent in thinking and planning ahead of the event. The most basic element in designing derives from the very first book assigned in this program, The Saber Tooth Curriculum by J. Abner Peddiwell. It defined an educated person as one who knows what the community needs and has the will and energy to provide it. Peddiwell encourages educators to "Live what they learn and learn what they live." In other words, as an educator, I am to daily model what I have learned, while simultaneously continuing to learn from the situations around me. This not only provides an excellent model for students to be life long learners, but also keeps the content of the lesson current and relevant. An obvious inclusion in the design is the state mandated standards for the course. This is the essential knowledge in any particular course. However, the community also needs members that can analyze, be curious and question, reason, transfer ideas from one discipline to another, develop higher order thinking, and in all of these have a spirit of enthusiasm and will to push forward. These concepts are sometimes mentioned broadly in the standards of multiple disciplines, but are not as easily defined as the factual knowledge. It is the responsibility of the designer (creator) to craft both the requirements of the stated curriculum with the goals and needs of the covert curriculum (the thinking skills described above). To accomplish this, there are multiple strategies. ACTS establishes an (A) authentic problem in which learners can grasp the connection with real world professional activities. While working in the parameters of the authentic problem, learners are given a (C) clear outcome to pursue. T and S are the identified thinking and software skills that need to be taught in the scaffolding of the lesson. This is a quick, acronym to keep in mind to include the basics of the overt and covert curriculum. An example using ACTS is the lesson plan on photography composition. The authentic problem addressed how would a young photographer convince an employer to hire them without any experience. The clear outcome was to create a portfolio that demonstrated the photographer's understanding of various photographic composition techniques. Thinking skills involved understanding the technique well enough to recreate it in an original photo. The software skills involved using a flip camera and downloading and sizing photos onto Microsoft Word.
When working with large amounts of information, the strategy of SSCC is
best used. Search, sort, create, and communicate allows the learner to
work their way through a problem systematically. First, a search for the
information needed is conducted. Next, the appropriate way to sort is
determined. Then, a product (answer to the problem is created) and
finally it is communicated to its target audience.
Where--map When--timeline How--flowchart Why--multiple variable plot In this step, SQVID is also used again, since in each drawing, the designer can choose where on the continuum the representation would be placed. The entire concept of visual thinking is a way the designer can help clarify their thinking in creating the lesson so as to establish a clear outcome. The strategies of ACTS and SSCC have become a staple in my lesson designing tools. I often look for an authentic problem for both engagement from the students as well as allowing them to see real-life applications of their learning. The clear outcome flows from the authentic problem and usually tends to be an excellent assessment tool to gauge understanding. Further, I like the fact that this model includes thinking and software skills that students need to master. This adds to the covert curriculum-things students need in society, but are not necessarily listed on an SOL. SSCC helps me as a designer narrow my focus to the concept on which I want to concentrate. Teaching the same strategy to students helps them to do the same thing. In a world of vast information sources, SSCC helps the student to effectively search and sort the information to obtain that which is actually relevant to the creation and communication steps. I am just beginning to incorporate more of the visual thinking skills into my lessons. In the editorial lesson unit, I have included the LSIS and the W/H questions to assist students brainstorm their visual analogy for an editorial cartoon. As I become more familiar with the curriculum of the newly assigned Social Science class, I plan to incorporate more of the notes into visual representations. One more addition to the Create overview is the knowledge gained in student self regulation and self efficacy. Efficacy is a key term among the faculty at the school at which I work. The term and it's implications are just as important for students. The Venn Diagram on regulation/efficacy demonstrates how educating students in strategies has benefit. Teaching students how to read for better comprehension or take notes for greater understanding is again not on every SOL, but is a required element for most classes. Using various strategies and encouraging feedback, a teacher can help students master the content of the particular class while also allowing the student to transfer that knowledge to other disciplines. In regards to efficacy, with some coaching and mentoring, students are given the power to see themselves as having ability to overcome. Even when as assignment does not go successfully, efficacious students understand they have the tools to overcome a setback instead of residing in the feeling of failure. At my current school, we use the concept of re-teaching and re-testing to allow students to overcome a setback and see themselves as having high efficacy.
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