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DESIGNER LEADER LEARNER MENTOR

DESIGNER
REAL WORLD EDUCATOR  INNOVATOR 
 

Real World Educator   



“Bridges are metaphors for everything in life… The bridge is not just about getting back and forth between north and south. The bridge is about connecting our communities."
-Writer and Author, Donna Chaffins

Every fiber of my being and vision is poured into this sector.  Because of my 16 years experience in marketing, sales, and business, I naturally gravitate towards activities which emmulate the real world.  I my opinion, where possible, all things in the classroom should be "real world." In the world we live in today, there really is no such thing as isolation.  Children are able to access just about anything, no matter how far away it might seem, with a few clicks on a computer.  Other technologies also provide student connectivity for the  21st century, including Facebook, Twitter, Instagram, wikis, YouTube, and podcasts--which can also be accessed via smart phone from  anywhere at anytime! The generation we are educating now has certain expectations, such as having choices about what and where to learn and being able to have fun while working. In order to keep up with these paradigm shifts, educators must become more globalized and technology savvy.  They must build bridges between students and the 21st century world--regardless of curriculums.  

On of my favorite ITSer books, Brown's "Situated Cognition and the Culture of Learning," touches on this quite a bit.  Here, he notes that students are able to learn better when they see the purpose of their learning and when they are able to apply their learning to authentic problems or situations.

Part of being globalized is thinking about what sorts of skills are needed in order to function in the world today. For example, one must be able to solve problems, use information in meaningful ways, be literate in many different symbol systems, have knowledge about different content areas, and think of themselves as a community participant.  All of these skills can be taught through careful design in the classroom.  One way to do this is to brainstorm the ways in which each lesson or unit could potentially reinforce these skills and plan activities that carry it out.  They must be consciously planned and executed to be fully engaging for the students.

Using these types of activities has incredible benefits for students AND teachers.  These include:

-High level of student engagement: little problems with classroom management.  
-Prepare students to be more technology savvy and put technology to work for them
-Encourage learners to assimilate and connect knowledge that is unfamiliar
-Expose learners to different settings, activities and perspectives
-Enhance transferability and application of theoretical knowledge to the ‘real world’
-Create opportunities for learners to collaborate, produce polished products and to practice generic (e.g., problem solving) and professional skills
-Build capacity to exercise professional judgments (in a ‘safe’ environment) and attachment to professional

In my classroom, I have over 20 projects that students can do in my class where they get are exposed to multiple types of authentic roles and problems.  The entire second quarter unit called, "It's ALL Business," based a variety of business problems and promotional activities.   These include the students assuming various roles, resposibilities and promotions in a company.  The roles are based on "work promotions," which include roles as job applicants, sales representatives, directors and presidents.  They are immersed in technology and real world problems, which include business cards, business letters, e-Magazine articles and business plans, among others. Student really enjoy and learn how the concepts do apply in the real world--they are very real and not abstract representations. Collaboration is allowed here as well so that students can get used to working together to help solve problems or offer more creative and constructive advice.

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