An upcoming large-scale, standalone mod for Fallout 4, Fallout: Cascadia is a fully realized expansion with original quests, factions, and characters. As a narrative designer, my work focuses on creating engaging NPC interactions, environmental storytelling, and player agency that feel true to the Fallout setting and the series as a whole.
A psychological horror capstone project blending point-and-click mechanics, free-roaming combat, and survival resource management. As a game designer and writer, I designed all the puzzles, setup key encounters, and developed the game’s Wendigo mythos across puzzles, journal logs, and ambient storytelling.
An indie psychological horror game currently in development. I worked as a contracted narrative designer, where I was responsible for character dialogue, narrative structure, and game world storytelling, shaping the game’s atmosphere and emotional depth.
MSF: Mason Salvation Force is a large-scale student project developed by a 24-person multidisciplinary team. As the producer, I managed task delegation, scheduling, and team communication, ensuring the project met milestones two weeks ahead of schedule.
A fast-paced couch multiplayer game developed during a two-week game jam. As the game designer, I collaborated with four developers to create and refine competitive mechanics, event triggers, and systems that fit the jam’s theme and time constraints.
A critically acclaimed total conversion mod for Hearts of Iron IV, transforming the game into a rich fantasy setting. As a writer, I contributed extensive narrative content, including nation paths, character arcs, and in-game event text, enhancing worldbuilding and player choice.
A total conversion mod that reimagines the deep post-apocalyptic setting Fallout into a Hearts of Iron IV grand strategy experience . As a writer, I wrote branching nation paths, character dialogues, and localization content, ensuring captivating storytelling and lore consistency.
A total conversion mod for Mount & Blade II: Bannerlord, set in the Warhammer Fantasy universe. As a writer, I developed character biographies, world lore, and quest dialogue, bringing the Warhammer Fantasy setting to life with rich storytelling.
A modern take on classic 3D breakout games, designed as an independent student project. As the sole developer and designer, I developed and implemented gameplay mechanics, level progression, and physics-based interactions in Unity, ensuring smooth and engaging gameplay.