Skip Navigation

Booze and Violence

Link to Anglesey Link to Kinsman and SwordbrotherLink to GwyneddLink to SCALink to Events

The generous outcry of a rowdy host of Dagorhir fighting Diamond Dogs.

Why? Because the Diamond Dogs are an ally of Gwynedd. In Gwynedd we are all one, fighting for the cause, living for the moment. Whether it be a suicide mission, melee, woods or fort battle, violence reigns on the battle field. The loss of one appendage means your hopping or possibly dropping a sword or shield. Losing two limbs equals your death. Head blows are illegal unless your hit with a rock or other missile weapon.

Resurrection battles offer more fun, depending on the amount of lives that you are given. Upon your death you must walk to Valhalla (the usual resurrection point). When you reach Valhalla, you may have to count to a predetermined number before returning to the field. You are allowed to resurrect as long as you have lives left.

Pass battles include two teams fighting on a narrow piece of land, preferably between two trees or other obstructing objects. Fighting can only occur between the two boundaries. Shield walls up front, and missile weapons in back is good form in these scenarios.

Four way battles ensure maximum carnage. Not only do you have to watch your back, but watch your front and side, too. Groups split off and run around behind. New alliances are formed in the middle of battle. Your allies may turn sword towards you, so you always have to keep up your guard.

Not taking the shot is called "Rhino-hiding". You do not want to be in this category. Friend and foes who hear this title will make sure you understand pain on the field. Shots are given harder without remorse, and friends will alienate. Honor is important!

Its easy to get lost in the heat of the battle which makes victories all the sweeter. A loss is frustrating but it happens. This a game but you will appreciate the horror of real war. Honor is the code of conduct, on and off the field. Heralds are there to make sure things are fair, but only you are counting your lost limbs or deaths.

After an hard days battle, entertainment follows. You will find bards and minstrels, poets and dancers, drinkers and fire jumpers. This is the moment for merry-making.

 

Link to home