PBL
Characteristic
|
Presence
in the prototype
|
1.
anchor all learning activities in a larger task or problem |
All
learning activities tie directly to the problem, in this case, what
should be done with the toxic wastes and who should clean it up. |
2.
support the learner in developing ownership of the overall problem
or task, |
The
facilitator helps challenge the learner in taking ownership of the
problem, by probing the students knowledge to a very deep level and
them to think about what they are thinking about and their process
in problem-solving. |
3.
design of an authentic task, design the task and the learning environment
to reflect the complexity of the environment they should be able to
function in at the end of the learning, |
This
is an authentic task, that deals with real people that are encountering
a problem that is affecting communities and taking the lives of people.
Whatever they come up with will be presented in a real life setting
to real people that are concerned about the problem that they are
working on. |
4.
give the learner ownership of the process used to develop a solution,
|
Students
work collaborative ly as a group and work through the process together.
They work through their creative abrasion (via debates, argumentation,
discussion boards, email) to come to a solution that is agreed on
by all members. |
5.
design the learning environment to support and challenge the learners'
thinking, |
The
facilitator assigned to each group is there not to give out answers |
6.
encourage testing ideas against alternative views and alternative
contexts, |
This
can occur in the discussion board and email sections of the prototype.
Students can battle it out online with their differing opinions and
come to a resolution. |
7.
and provide the opportunity for and support reflection on both the
content learned and the learning process. |
Students
can write and post reflections in a secure folder on the web. The
group will also after the project reflect on what was learned as a
result of the project. |