Home | Introduction | Background | Technical Specifications | Potential Benefits | Security Concerns | Ethical and Legal Issues | Social Benefits and Problems | Conclusion | Reference page |
America started with humans playing with sticks and stones, then through American advancements video games came to life. As a child the first system I ever had was the Nintendo 64, which was a simple gadget that allowed you to play games with a controller and game console. Now America has been able to make new advancements such as the Wii which allows you to control your players. On November 4, 2010 Microsoft changed the video game world and came out with the Kinect, which allowed you to be the player of the video game you were playing. The Kinect has brought a better form of game play for America with unlimited potential to better America and be a must have product.
A company rep. stateted that they are working closely with law enforcement and product safety groups to keep Kinect tamper-resistant, (Wortham, 2010). Their main focus was making sure the hackers were not degrading the experiences for the customer. This is very true as a consumer, I wouldn’t want to have to worry about the possibility of a hacker hacking into my Kinect and ruining my game play. It would degrade the name of Microsoft and lessen the fun atmosphere of the game. Now the funny thing is as a consumer, the hackers are not the only problems that can affect you; Microsoft can also “hack” into your system, bringing us to the ethical and legal issues of the Kinect.