Project Natal: New Life
Bekka Kitila IT 103
xboxkinect

Home Introduction Background Technical Specifications Potential Benefits Security Concerns Ethical and Legal Issues Social Benefits and Problems Conclusion Reference page

Background

Project Natal is what we know today as the Kinect, it was the codename for Kinect. The product was known as Project Natal because natal referred to new life, which referred to the birth of the next generation of home entertainment. The accessory hit the press June 1, 2009 but was not released to the public until November 4, 2010. The main goal of Microsoft was to connect the gamer to the game they were playing. This goal allowed the Microsoft makers to come up with the name Kinect which connected the words Kinetic and connect, (Microsoft 2010). The main objective was also to broaden the users of the Xbox. Currently the Xbox is based towards teenagers to middle aged players with role playing games and sports games but with the Kinect it will be able to attract younger kids. The Xbox 360 Kinect director Alex Kipman states that the Kinect was made to “Transform gaming and entertainment in a whole.” Let’s find out How?

On the Xbox website Microsoft states that the Kinect “brings games and entertainment to life in extraordinary new ways without using a controller. Imagine controlling movies and music with the wave of a hand or the sound of your voice. With Kinect, technology evaporates, letting us be the one completely in control. The Xbox Kinect allows you do to everything with just your body. The Kinect allows you to use technology to remove gadgets and make you the center of the action. In an interview with Phil Spencer, general manager of Microsoft Game Studios, he told the interviewer that the Kinect will map your body and even if you leave the room or leave the area for a certain amount of time the system can still find where you are. Now the product itself has its own technical specifications


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