Bibliography

References

Korolov, M. (2014). The real risks of virtual reality. Risk Management, 61(8), 20-23. http://mutex.gmu.edu/login?url=https://www-proquest-com.mutex.gmu.edu/scholarlyjournals/real-risks-virtual-reality/docview/1610268054/se-2?accountid=14541

I chose this source because of the wide variety of applications of VR that the paper describes. The paper even also discusses the risks of VR as well. The paper goes over the uses of VR for training, simulations, manufacturing prototypes, marketing, and military. The very real risks of VR include physical harm and information security. VR can cause dizziness/motion sickness and depending on the VR server, user information may not be well protected.


Lowood, H. E. (2021, May 13). Virtual reality. Encyclopedia Britannica. https://www.britannica.com/technology/virtual-reality

I chose this source because it outlines the history and background of VR as well as giving a detailed description of how VR works. It started with humans wanted to enhance their viewing experiences, leading to things such as 3-D effects in movies. This fascination fueled the development of early versions of VR, the first being Vitarama. The paper also described VR as a three-dimensional virtual simulation created my computer modeling. VR often uses tools called interactive devices that allow the user to interact with their virtual environments by inputting their actions in real time.


Marr, B. (2020, December 18). The future of virtual Reality (VR). Forbes. Retrieved September 12, 2021, from https://www.forbes.com/sites/bernardmarr/2020/12/18/the-future-of-virtual-reality-vr/

I chose this source because it listed possible future uses of VR. The article stated how VR still has so much more room to grow and potential despite already being so advanced. VR currently can only truly take control of the body’s sight and hearing, but in the future could be capable of hijacking the senses of touch, smell, and taste as well. And on top of top new VR gear will be able to do more such as tracking heartbeat and other bodily functions while being lighter, easier to use, and cheaper. The possible applications are limitless. These include uses in the workplace, training, socially, and in entertainment.


Neumann, D. L. (2016). ON THE USE OF VIRTUAL REALITY IN SPORT AND EXERCISE: APPLICATIONS AND RESEARCH FINDINGS. International Journal of Computer Research, 23(3), 273-293. http://mutex.gmu.edu/login?url=https://www-proquest-com.mutex.gmu.edu/scholarly-journals/on-use-virtual-reality-sport-exercise/docview/1897745134/se-2?accountid=14541

I chose this source because it discussed a new and interesting use of VR as well as challenges in the form of its application in sports and exercise. VR is said to help increase adherence to exercise and to also be improve mood, effort, and enjoyment. As of now, VR is only in sports such as golf, cycling, and skiing. VR analyzes and assesses performance and technique. The paper also talks about the future application of VR in sports and exercise.


October 1958: Physicist Invents first video game. American Physical Society. (n.d.). Retrieved September 12, 2021, from https://www.aps.org/publications/apsnews/200810/physicshistory.cfm

I chose this source because it provided interesting information for the starter to my introduction. The article describes what is considered to be the world’s first video game and who made it. It was a simple tennis like game created by physicist William Higinbotham about 60 years ago. It became popular in the lab where Higinbotham worked, and the rest was history. This gives context to how far technology has come since then that now there exists VR.


Schmid, L., Glässel, A., & Schuster-Amft, C. (2016). Therapists' perspective on virtual reality training in patients after stroke: A qualitative study reporting focus group results from three hospitals. Stroke Research and Treatment, 2016 http://dx.doi.org.mutex.gmu.edu/10.1155/2016/6210508

I chose this source because it describes the possible uses of VR in the medical field. In this study specifically, VR is tested for its uses in treating patients after a stroke and in clinical practices in general. The results were positive, showing that VR was supportive for a general health service model. However, it was stated that further development and advancements are needed to be made for VR to be more effective. This shows how VR can still but improved on but also shows its wide range of future uses.


Website Media References

Description of Media: Child wearing VR headset interacting with the virtual world around him. | Name of artist/copyright holder: 42Gears| Date Media was Obtained: November 7, 2021

42Gears Team. (2019, March 14). Security Threats Lurking Behind The Augmented And Virtual Reality Boom. 42Gears. Retrieved November 7, 2021, from https://www.42gears.com/blog/security-threats-lurking-behind-the-augmented-and-virtual-reality-boom/

I chose this image for my “Security/privacy Aspects” webpage. The reason why I chose this image is because it perfectly and uniquely captures the main idea of my “Security/Privacy Aspects” webpage. In my research paper, I discussed how there is a risk in security as well as in privacy with the possibility of people impersonating others and this image shows just that. I also chose this image because it draws the eye and makes whoever is on the webpage think. Another reason I chose the image is because of its intense colors.


Description of Media: How does VR work, seen from the point of view of someone with a VR headset on. | Name of artist/copyright holder: Marxent | Date Media was Obtained: November 7, 2021

Besecker, B. (2018, November 20). How does virtual reality work? Marxent. Retrieved November 7, 2021, from https://www.marxentlabs.com/how-does-virtual-reality-work-part-i-of-2/

I chose this image for my “How It Works” webpage. The reason why I chose this image is because it displays the phrase “How does VR work?”, which is fitting for this webpage. The image is related to my research paper because in my paper I explained how users communicate through interactive devices, one of them being headsets, and this image shows what the POV of someone using a VR headset would be. I also chose this image because the words are big and stand out, catching the attention of however is on my webpage. Another reason I chose this image is because of the interesting and fascinating background image of outer space and asteroids.


Description of Media: Picture of a woman using/interacting with a VR set. | Name of artist/copyright holder: RYANKING999 | Date Media was Obtained: October 25, 2021

Brookshire, B. (2020, November 19). Let's learn about virtual reality. Science News for Students. Retrieved October 25, 2021, from https://www.sciencenewsforstudents.org/article/lets-learn-about-virtual-reality

I chose this image because my topic is virtual reality and the image shows a person using a VR set. This is related to my paper because it provides a visual for the exact topic of my paper (VR). I also chose this image as a stark contrast to the other image I chose for my "Introduction/Background" webpage. The image shows one of the latest advancements in technology, VR, and paired with an image of the first ever video game, creates a wow factor of how far technology has come. Another reason I chose this image is because of its bright, neon colors that draw the eye.


Description of Media: Video explaining ten other uses of VR other than gaming. | Name of artist/copyright holder: YouTube | Date Media was Obtained: November 7, 2021

Cas and Chary VR. (2019, April 26). VR is not only about gaming - 10 other awesome things you can do in VR! YouTube. Retrieved November 8, 2021, from https://www.youtube.com/v/KecTUGt-ATA

I chose this video for my “Current Use” webpage. The reason I chose this image along with why it relates to my research paper is because it discusses and goes into detail about how VR has many and multiple uses. The video isn’t too long and the information is precise and concise. I also chose this video because even though it could be considered lengthy, the creator of the video made time stamps in the description so the user can choose what section of the video to watch. Another reason I chose this video is because it and the information is relatively recent.

Click here to visit the YouTube Terms of Service.


Description of Media: Picture of the first video game in the world. | Name of artist/copyright holder: Idea Planet | Date Media was Obtained: October 25, 2021

Idea Planet. (2019, June 3). First Video Game in the world | The game ever made !!!. YouTube. Retrieved October 25, 2021, from https://www.youtube.com/watch?v=UVpMSJ9UBmk

I chose this image for the "Interesting Fact" section in my "Introduction/Background" webpage. This is related to my paper because I used an interesting fact as the hook for my paper and the image shows a visual of what is being discussed. I also chose the image showing what the first video game ever looked like to display it along with my image of VR being used. This acts as a shock element because of how different, simple, and less advanced the image looks in comparison with the image of VR. Another reason I chose this image is because the dull coloring provides an excellent contrast with the bright, neon colors of the VR image.


Description of Media: Picture of computer. | Name of artist/copyright holder: Niclas Illg | Date Media was Obtained: October 14, 2021

Illg, N. (2019). Computers. Unsplash. photograph. Retrieved October 14, 2021, from https://unsplash.com/photos/wzVQp_NRIHg

I chose this image because it falls under my title, "Fundamentals of Computing''. Because of the name of the title, the picture of a computer was appropriate. This picture is also simple, but still stands out due to the array of other objects in the picture other than the computer and is bright. The image is related to my paper because it dials in the concept, from broad (IT), to less broad (computing), to exact (VR). It is the perfect image to start out the website and showcase what is to come.


Description of Media: Toddler wearing VR headset with his hands up. | Name of artist/copyright holder: IEEE Technology and Society | Date Media was Obtained: November 7, 2021

Kenwright , B. (2019, January 14). Virtual reality: Ethical Challenges and Dangers. IEEE Technology and Society. Retrieved November 7, 2021, from https://technologyandsociety.org/virtual-reality-ethical-challenges-and-dangers/

I chose this image for my “Ethical and Social Implications” webpage. I chose this image for the reason that it subtly shows that VR could be dangerous, and especially for younger individuals. This image relates to my research paper because in the paper I talk about how VR could present a physical, psychological, and behavioral risk, and the image displays a visualization that could represent any one of or all three risks. I also chose this image because of how high quality it is. Another reason I chose this image is because of its bright color and pop.


Description of Media: Man using VR for advanced engineering. | Name of artist/copyright holder: Forbes | Date Media was Obtained: November 7, 2021

Marr, B. (2021, January 5). The Future of Virtual Reality (VR). Forbes. Retrieved November 7, 2021, from https://www.forbes.com/sites/bernardmarr/2020/12/18/the-future-of-virtual-reality-vr/

I chose this image for my “Future Use” webpage. The reason I chose this image is because it fits well with the idea of this webpage talking about the future uses of VR. This image relates to my research paper because in my paper I discuss multiple possibilities for the future of VR and the image shows a visualization for that aspect. Another reason I chose this image is because it has many things going on, just like how VR has many possibilities. I also chose this image because it is bright and colorful.


Description of Media: Woman using VR. | Name of artist/copyright holder: Learn Hub | Date Media was Obtained: November 7, 2021

Poetker, B. (2019, September 6). What is virtual reality? (+3 types of VR experiences). Learn Hub. Retrieved November 7, 2021, from https://learn.g2.com/virtual-reality

I chose this image for my “Conclusion” webpage. I chose this image because it relates to and compliments the conclusion of my research paper by adequately wrapping up the last content webpage. The image shows VR having multiple purposes. It is of high quality and resolution. And the image is bright and catches the eye.


Description of Media:Child wearing VR headset interacting with the virtual world around him. | Name of artist/copyright holder: EdTech | Date Media was Obtained: November 7, 2021

Zimmerman , E. (2021, May 10). K–12 teachers use virtual and augmented reality platforms to teach coding. EdTech Magazine. Retrieved November 7, 2021, from https://edtechmagazine.com/k12/article/2019/02/k-12-teachers-use-virtual-and-augmented-reality-platforms-teach-coding-perfcon

I chose this image for my “Current Uses” webpage. The reason I chose this image is because it shows one of the wide ranges of current uses of VR. This image relates to my research paper because in the paper I discuss VR currently has many uses and the image provides a visual for that aspect. I also chose this image because it is very eye-catching. Another reason I chose this image is because of its bright colors.


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