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Professional Specialization - Instructional Technology: 26 Credits

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Overview
As I stated in the Current Goals section of this portfolio, it is critical for faculty to acquire the skills to meet the needs of today's and tomorrow's learners, yet do so without placing additional pressures on their institution's already strained technology support staff. To do so means providing faculty with the tools they need to create an engaging learning experience. My coursework in the Instructional Technology track has provided me with a solid foundation in learning theory, instructional design, and the application of these to the virtual classroom. I now feel much better equipped to address the needs of the adult learners with whom I must deal in my professional life.

Course Number
Course Name
Credits
Completion Date
EDIT 530 Scripting and Programming (JavaScript)
2
Fall 2001
EDIT 704 Instructional Technology: Foundations/Theories
3
Fall 2001
EDIT 705 Instructional Design
3
Spring 2002
EDIT 720 Leadership Issues in Educational Technology
3
Fall 2001
EDIT 730 Analysis/Design of Multimedia/ Hypermedia Learning Environments
3
Fall 2002
EDIT 732 Advanced Instructional Design
3
Summer 2002
EDIT 750 Emerging Educational Technologies (Elective)
3
Fall 2002
EDIT 773 Human-Computer Interface Design
3
Spring 2002
EDIT 797 Cognitive Science/Education Technology Specific Issues
3
Spring 2001

EDIT 530: Scripting and Programming (JavaScript)
Although I am fairly proficient in HTML and have a solid knowledge of the more popular Web authoring tools (Macromedia Dreamweaver, Flash, Fireworks, Freehand), I saw this course as an opportunity to learn how to troubleshoot applications written in WYSIWYG (what-you-see-is-what-you-get) authoring tools. I was not disappointed. By learning the structure and syntax of JavaScript, I now have a better understanding of why script-based objects such as forms behave the way they do on. Working with a fellow course member, my final project included the development of a form for newly admitted college students to declare their major, proposed start and graduation dates online. I've included this project to illustrate how I learned to use JavaScript to build objects from scratch without the help of a WYSIWYG authoring tool. Top

Edit 704: Instructional Technology Foundations/Theories
Although experienced in teaching adults, I missed a solid theoretical foundation in which to ground my teaching practice. This course, taught by Nada Dabbagh, provided just the foundation I needed. Starting with an overview of the epistemology of learning, the readings and papers in this course enabled me to become familiar with a variety of learning theories ranging from Behaviorism - the theory in which my own learning had been grounded - through Cognitive Information Processing; Ausebel's Meaningful Reception Learning; Situated Cognition; theories of development by Piaget, Bruner, and Vygotsky; to Gagné's instructional theory and the contrasting theories of Constructivism. What brought home the value of learning theory to me was an event that occurred outside of the classroom. About midway through the course, I received an assignment to teach a course section of Business Research Methods for the University of Phoenix Online Campus. Although I had taught this course section several times before, I regularly review the Syllabus and course materials so that I can refresh the examples and case studies. This time, however, I was reviewing not only for new things, but thinking about what benefit the learners would be getting from the materials. In so doing, I noted that my Syllabus was highly perscriptive, using materials that were almost exclusively text-based. What did that mean for the visual and auditory learners, I wondered. In short, this was the first time I was thinking about learning from the point of view of the learner. In addition, I was able to recognize the application of learning theory in the writings of Instructional Technology thought leaders. I have included a review of an article by Zane Berg as an example of how I learned to recognize and evaluate learning theories applied to concrete teaching and learning contexts. Top

EDIT 705: Instructional Design
This project-based course, taught by Wanda Mally, allowed me to get my feet wet in applying teaching and learning theories to the process of instructional design. In going through the various models of Instructional Design, including the ADDIE (analysis, design, development, implementation, evaluation) model, the models by Hannifan and Peck as well as those of Dick and Carey, I found myself wishing that I had had this course 25 years ago, before my first venture into college teaching. It was now clear to me that although a PhD makes one a subject matter expert (SME), it does not make a SME an expert in instructional design. Just ask any student who has suffered through an instructor who has prepared his/her lecture notes the night before class or has been using the same dog-eared lecture notes for years. This intro course to Instructional Design also provided mewith the ability to apply ID principles to commercial training and for my final project, I developed an ID plan for training Web-form developers working at my company's client sites. An extract from that plan is included as an example of successful knowledge transfer. Top

EDIT 720: Leadership Issues in Educational Technology
When I registered for this course, I had hoped that it would provide insights into the challenges and issues faced by educational leaders in attempting to integrate technology into instruction. As a senior manager, I can certainly appreciate the barriers to strategic decision-making and was highly curious as to what similarities/differences there might be between educational leaders and business leaders as they seek to incorporate technological developments into their strategic planning process. Unfortunately, I was sorely disappointed. The instructor, whose name escapes me (isn't that telling?) offered little insight, providing only photocopies of articles on educational technology written more than 4 years earlier (a lifetime in the technology world) and chatting mostly about her experiences as a school administrator. Her anecdotes, though interesting, were not linked to the larger issues behind strategic decision-making and in fact, reflected poorly on school administrator understanding of the relevance of technology to teaching and learning. Self-directed learner that I am however, I chose to see this course as an "independent study" and selected topics and issues that I uncovered and researched on my own. I have included a paper on Web-based instruction that I prepared for the course as an example of my take on the impact of Internet technology on decision-making in higher education. Top

EDIT 730: Analysis/Design of Multimedia/Hypermedia Learning Environments
This course was my first opportunity to put the principles of sound Instructional Design (ID) into practice in a real-world situation. Working with four other course members as part of an ID team, we were assigned a real client - the Mining Safety and Health Administration (MSHA) of the Department of Labor - and charged with developing online training that also included a Marketing component designed to persuade reluctant mining supervisors of the value of the training. Because of my Marketing background, my team selected me to develop the Marketing component. Each of the other team members contributed to the overall ID plan based on their individual talents (e.g., our graphics guru did the wireframes and storyboards, our learning theory guru went about constructing the rationale for the Community of Practice component, etc.).

This project made it abundantly clear that clients are not always clear in their own minds as to what they are trying to achieve and that they sometimes send conflicting messages when communicating with their ID vendor. Nevertheless, the project enabled me to apply and refine my project management skills while developing an ID plan grounded in a sound analysis of client needs, learner skill sets and gaps versus performance requirements, and available technology. I have included the prototype of the Marketing component because it demonstrates my ability to translate the ID approach into benefit messages for the client. Top

EDIT 732: Advanced Instructional Design
This course offered another opportunity to revisit the literature and reflect upon the various learning theories and how Instructional Design should be grounded in theory. By documenting my learning throughout the course, I was able to track how my thoughts about the various learning theories were evolving and what benefits I saw in applying specific theories to real world situations. As an example of this reflective thinking, I have included an excerpt from the journal that compares the very first journal entry (Module 1) with the very last journal entry (Module 8).

The course also offered an opportunity to actually build courseware that demonstrated knowledge of learning theory. The prototype that I constructed became the basis of a Problem-based Learning (PBL) software application that I built and tested with my students at the University of Phoenix Online Campus. Top

EDIT 750: Emerging Educational Technologies (Elective)
This course provided a very thorough review of the technologies used most commonly in the K-12 and, to a lesser extent, higher education setting. The types of technologies examined included conferencing tools, computer-assisted learning environments, IntelliBots, games and simulations, immersive environments, assistive technologies, and virtual reality. The highlight of the course was the ability to actually "play" with each of these technologies in hands-on sessions either in the GMU labs or via Web sites from home or office. It was clear that the objective of all these technologies is enrichment of the learner experience through multiple methods of engagement. What was also clear is that although some of these technologies have been around for years, they have only recently gained momentum in education, not so much because of cost - although money is always a factor in public education - but because of the conservative culture of education. Teaching old dogs (faculty, administrators, parents) the value of learning new tricks is challenging indeed. However, given the current pressures for institutional accountability and demonstrations of real student learning, these technologies may find a wider audience among schools, colleges, and universities. I've included an extract from my reflections on each of the technologies I examined because I evaluated them against the criteria set down in the current goals section of this portfolio. Top

EDIT 773: Human-Computer Interface Design
This course was a nice complement to the courses on learning theory and instructional design in that it focused on the look and feel of the of the user interface from the perspective of the user. Key concepts such as intuitive navigation, ease of use, workflow and presentation were covered. These concepts enabled me to understand why I liked some instructional sites or courseware and hated others, even if they were from the same discipline. It also brought home an issue that I deal with every day in my working environment, namely the gap between what the software developer thinks is "really cool" versus the user experience. I've included an assessment of a commercial website as an example of how I was able to apply the principles of sound HCI design to an existing site. Top

EDIT 797: Cognitive Science/Education Technology Special Topics
Of all the IT courses, this was the most theoretical. Offered in workshop format, the course centered around the relationship between computers and cognition, with a critical look at artificial intelligence versus human intelligence. Readings from Winograd and Flores, Maturana, Gleick, and others, traced the starts and stops of those who believe(d) that the computer could be a model of the mind and as such, "thinK. Many of these theories, while interesting, appear to be attacking a straw man. Few if any in the field of Artificial Intelligence (AI) today believe that the computer can replicate human thought. Instead, the focus is on software programs as intelligent agents that support the learner, not "do" the learning for the learner. Nevertheless, the course was valuable because it clearly shows that the struggle to truly understand how humans learn and adapt teaching techniques to that understanding still continues. Because the course required only one written submission and the true value of the course lay in its discussion format, I have not included any examples from it. Top