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Reflections
on New Technologies: Virtual Steve
EDIT 750, Fall 2002
Virtual Steve
(www.isi.edu/isd/johnson-body.html)
Description
Virtual Steve is an intelligent software agent designed to provide training
in virtual environments, both in individual and team settings. An acronym
for Soar Training Expert and Virtual Environments (STEVE), Steve has been
applied to naval training tasks such as operating the engines aboard US
Navy surface ships. In an article
posted on USC/Information Sciences Institute's (ISI) Web site, W. Lewis
Johnson, director of the Center for Advanced Research in Technology, describes
Steve as a pedagogical agent that adapts its behavior to the dynamic state
of the learning environment, taking advantage of learning opportunities
as they arise. An outgrowth of the Artificial Intelligence branch of Computer
Science, Steve software is combined with 3D display and interaction software
by Lockheed Martin, simulation authoring software by USC Behavioral Technologies
Laboratory, and speech recognition and generation software by Entropic
Research, to produce a rich virtual environment in which students and
agent can interact in instructional settings.
Feature/Function Highlights
In a downloadable demo
available on the ISI Web site, the visitor can interact with Virtual Steve
as he demonstrates how to operate a High Pressure Air Compressor (HPAC)
aboard a US Navy ship. The matrix below highlights the software's key
features and functions.
Virtual Steve Functions and Features
Function |
Features |
Instructional Model |
- Demonstration integrated with explanatory commentary
- Agent points out important features of the objects in the environment
that relate to the task
- Student is free to move around in the environment and view the
demo from various perspectives
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Learner Control |
- Student can request a demo of the operation of the HPAC in different
initial states and failure modes
- Student can say "Let me finish" to Steve, so that the student
can complete the task himself while Steve monitors the student's
actions
- Student can ask "Show me what to do" in the event the student
encounters difficulties
- Steve dynamically directs his gaze toward the student during
the demo, to attract student attention/response.
- Students can request "hints" to guide them at any time, except
when the student is being tested on their proficiency with the
skill being taught.
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Evaluation
- User experience
Virtual Steve certainly lends itself to procedural tasks and psychomotor
skills, but may also be applicable to cognitive skill-building. At the
moment, the voice and visual appearance of Steve has the look of MTV-like
animated graphics - the Dire Straits music video of the song "Money
for Nothing" comes to mind - that may not appeal to the user in a more
white collar, business setting or to the more mature learner in an academic
setting. However, the ISI group has developed another agent - Adele
- for the medical profession that has a more "human" look and voice.
This indicates that the capability to improve upon Steve is certainly
there and that improvements are inevitable as the project progresses.
- System maintenance/integrity
Although no technical specifications have been published as yet, it
is clear that Virtual Steve is designed for the network environment
and requires a relatively robust systems infrastructure with technical
support. As such, the decision to use Virtual Steve once it becomes
available would be an organizational one, not an individual one.
My net impressions of Virtual Steve are generally positive, although
I recognize that it is still a work in progress. It also occurred to me
that Virtual Steve would be an excellent product/service marketing tool,
demonstrating products or discussing services to a prospect. This would
certainly reduce an organization's cost of sale, assuming Steve could
be accessed via a standard Web browser.
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