Webgl Shaders
Shaded face with no precomputed tangent map A live demo can be seen here.

This was a homework assignment I did for Game Technologies. It has two meshes (a head and a cube), two normal maps and two color textures. The lighting can be changed, but requires a change in drawing mode to take effect.

Open Parameterized Action Represenation (PAR)
The Parameterized Action Represenation connected to the Unreal Engine The repository code can be found here..

Open PAR is a version of the Parameterized Action Represtation of Bindiganavale et al. that I use for several of my research projects. It provides a language connection between higher level AI planning algorithms and low level motion controlling algorithms. It also allows for detailed represenations of actions and objects. The GAIA group has also created several tutorials to use help users understand the code better.