The two princesses are looking for their friend, who seems to have been kidnapped. They are trying to have a slumber party tonight, and the third princess is the only one who knows how to braid hair. Also, as good friends, they are obliged to rescue her.
She's musical, magical, mute, and absolutely mental. This princess was trapped in a cave-in and spent three years in total darkness and isolation. After her futile cries for help damaged her voice permanently, she learned to manipulate ambient noise into elemental runes.
The witch combines five different elements to cast powerful and unique spells in battle. Casting a spell requires charging her wand with three elements. Different combinations of elements will produce different effects; it's up to the player to decide which combinations are suited for combat with each type of enemy.
Earth - Call up the vines from the ground to bind your enemies in place.
Cold - Chill enemies to slow their movement speed.
Fire - Burn enemies, dealing damage over time.
Lightning - This long-lasting projectile bounces between enemies.
Dark - An explosive rune which can carry other magic effects.
"There are many perks to being a retired ninja. One, every day is Casual Friday. Two, I have more time to make parkour videos. And three? No HR department to stop me from kicking your butt."
Choke - Enemies are unable to move when you grab them by the neck.
Kick - Enemies are slowed as they find their footing.
Slash - Your sword bites into the enemy's flesh, opening a wound.
Throw - Fling your boomerang for a ranged attack.
Roll - Gain extra movement speed; use offensively or defensively.
The Xbox controllers control each princess's abilities.
Red, green, and blue-type attacks will cause status effects - burn, stun, and slow, respectively. The effects are indicated by a colored dot spinning and bouncing over the affected character's head. Upon being hit by some attacks, entities will show a miniature explosion indicating a hit.
"We don't really know how we got here or who we work for. Some stupid artist keeps picking us up, bouncing balls on our heads, and telling us we can't get burned or snared or whatever. And when these two girls walk near us, we hear creepy music. Whatever. We play along with the crazies'cause they feed us real well."
Melee guy who speaks at all the wrong times and carries a big stick. He is immune to green damage.
Anchors itself into the frozen earth beneath the dungeon and throws cute snowflakes with homing capabilities at the player. Immune to blue damage.
Huffs and puffs and body checks your house down. Do not run into him. Immune to red damage.
"This dungeon is full of traps... Why are we here again?"
There is a trick to opening these. Don't get stuck on the other side without your partner!
The notes in the puzzle start with yellow at the bottom. Hit the notes in order while waves of enemies try to kill you and grow progressively stronger.