Sarah Deleeuw

Quote

 

"They take educational content and do something to make it look like a game (i.e. put algebra problems in a 3D virtual world, or place the periodic table of the elements into a shooting arcade). While there may be educational potential in such an approach, these games often "suck," as Ted Castranova found and documented in a recent article in WIRED (Baker, 2008). Just because it looks like a game, doesn't make it a game."

-..Moving Learning Games Forward (MIT)..

Evaluations

The Evaluation Tool is based on four components - all are important considerations in evaluating an online math game as an effective means for teaching and learning.

CONTENT
Informed by the Common Core State Standards from both (1) the National Council of Teachers of Mathematics (NCTM)’s Process Standards and (2) the National Research Committee (NRC)’s Strands of Mathematical Proficiency

TEACHERS
Informed by three fourth and fifth grade teachers at a local elementary school, interviewed on the topic as part of a doctoral qualitative studies class

STUDENTS
Informed by various students at a local elementary school

DESIGN
Informed by issues included in the literature on educational games

Below, find the details of each component used to evaluate each game.


Evaluation Tool – How “GOOD” is this online math game for the middle grades (3 - PreAlgebra)?

Name of Game: ______________________________________

Item

Score

CONTENT

Is the math content clear in the game?

0 - NO

1 - YES

Is there variety in the mathematical tasks?

0 - NO

1 - YES

Are there examples of the standards for
mathematical practice in the game?

0 - NO

1- Yes, 1

2 – Yes, ≥ 2

There is a combination of Content & Process

0 - NO

1 - YES

 

CONTENT TOTAL:

TEACHERS

The rules and scoring of the game are simple.

0 – NO

1- YES

There is positive non-threatening competition.

0 - NO

1 - YES

There is embedded scaffolding/differentiation.

0 - NO

1 - YES

There is instructional value (suggestions for teachers to integrate and assess).

0 - NO

1 - YES

The length of play is appropriate.

0 - NO

1 - YES

 

TEACHERS TOTAL:

STUDENTS

Fun Factor - How much did students like to play?

0 – NOT fun

1- OK

2 – LOVED it!

User-friendly - Were students able to figure it out? (directions & functionality)

0 - NO

1 - YES

Engagement - What degree of attention and effort did the students put forth?

0 - Bored

1 - Somewhat

2- Extremely

 

STUDENTS TOTAL:

DESIGN

Did the game allow multiple styles of play?

0 - NO

1- YES

Was the math situated in a meaningful context?

0 - NO

1 - YES

Did the players feel empowered and in control? (Did decisions have clear outcomes?)

0 - NO

1 - YES

Did the game encourage social play? (competition, collaboration, communication)

0 - NO

1 -YES

Was clear feedback provided AND computation of scoring clear?

0 - NO

1 -YES

 

DESIGN TOTAL:

 

OVERALL TOTAL:

List of Content Standards: _______________________________________________________________
List of Practice Standards: _______________________________________________________________