Fear is in never trying, fear is in giving up.  Never fear the unknown, never let the system win and when all else fails, back it up, wipe it out and start over... Robin

                

Spring 2012 Portfolio


 

Home Readings Reflection Graphics, Graphics & More Graphics Thinking and Games Television and Video

Readings Reflection

 

Situated Cognition & the Culture of Learning Chapter 3:Computer Graphics: Seeing and Rendering Visual Language
The Back of the Napkin Mind in Society Cognition & Curriculum Reconsidered
Good Learning, Good Video Everything Bad for You is Good A Whole New Mind

 

Brown, Collins & Duguid's Situated Cognition and the Culture of Learning

Learn: What I learned from Collins and Duguid is that even though activity, concept and culture are all independent, one cannot be understood without the other two and that the process of learning involves all three. 

 

Know:  From reading this paper I know that, as we discovered in the first semester, learning is tied to authentic problems and authentic activities.  It is clear, from what I have studied so far, and from my own personal observations students do, in fact, learn subjects not just learn about them, when they are given an authentic problem to solve.


Act:  The best way for me to make sure my students are truly learning is to rethink my curriculum and include authentic problems and activities in my lessons, instead of just going over the material.  This is the only way I can ensure, when a student leaves my classroom, they are taking away the knowledge of the subject, not just the premise.

 


Norton and Sprague's Chapter 3 - Computer Graphics: Seeing and Rendering:

 

Learn:  In Chapter 3 of Norton and Sprague, I learned that communication is all about visual learning.  Although the written word is valuable, being able to communicate with students, and have them communicate back, using visual cues can be even more valuable.  Chapter 3 discusses, in depth, the 5 different types of graphic programs (print, draw, paint, idea processors and animation) their different characteristics, tool and limitations.  Chapter 3 also discussed different types of file formats and how students learn using computer graphics.  We learned about design principles: lines and shapes, color, perspective and composition. Finally, we learned about the 5 kinds of images and their purpose by drawing it or DROET (Decorative, Representative, Organizational, Explanative and Transformational).

 

Know:  For the last 20 years, I have used graphics in many ways in my day to day operations.  I have created manuals for the school, brochures for human resources, playbills and programs for the school's musicals and performances, and in the classroom when I teach students about PowerPoint and Internet Safety, to name a few.  It has been a passion of mine, for years, to be able to incorporate animation and graphics into as many things as possible.  I have found, as with the readings we have been doing, that is it much easier to get the point across if students have pictures to look at (especially if they "do" something) than show them PowerPoints or handouts filled with nothing but text.


Act:  I need to take what I have been doing in the classroom a step further.  Instead of me creating graphics and adding them to presentations and assignments, I need to find ways for students to create graphics and incorporate them into what they are learning.  Getting them more involved, by having them create, even simple graphics, will help them absorb what I want them to learn more than just showing them something that is already done.

 

Graphics Document

Horn's Visual Language:


Learn: I learned that visual language uses symbols, such as words, images and shapes, in order to communicate.  Visual language also has rules for using symbols: 1) words and images must go together, 2) arrows should be used to tie pictures and words together, and 3) things should be organized in space and time.  I also learned that in visual language the image provides the context and the words provide the content.


Know:  There is a difference between visual and visual language.  Take PowerPoint, for instance.  A presentation can be given in PowerPoint and include only graphics, but without some sort of text cue, the audience has no idea what the presenter is trying to say.  Pictures, shapes and graphics can be fun to use and a way to make a point, but alone, they are not visual language, they are merely components of visual language.  By the same token, descriptive text (no matter how well they vividly describe a scene or an action) is also not considered visual language.  To have true visual language there needs to be an integration of all the components.


Act: One of the software applications I teach students how to use is PowerPoint.  I do not teach them how to turn it on, or how to create a slide presentation.  By the time they reach the high school level most, if not all, of my students are already familiar with PowerPoint and know how to complete tasks in the program.  Rather, what I teach them is how to effectively use PowerPoint as a tool so it isn't "PowerPointless" or as my class is entitled "Death by PowerPoint".  I teach students that it is as important to use visual cues, such as pictures and shapes, in addition to the text they add to their presentations.  One of the ways I can improve on what I am already doing is to use "Visual Language" as a guide as I move forward, so students are able to more fully understand the need to incorporate both images/shapes and words in their presentations and other school work, such as web design.

 

Roam's The Back of the Napkin:


Learn: I learned quite a bit from reading The Back of the Napkin.  Because of the book, I now understand LSIS (Look, See, Imagine, Show), the 6 W's (Who, What, When, Where, Why & How), SQVID (Simple, Quality/Quantitative, Vision, Individual & Change (Delta), and the <6><6> Rule - for every six ways of seeing there are also six ways of showing (Who/What = Portrait, How Many = Chart, Where = Map, When = Timeline, How = Flowchart & Why = Multiple - variable Plot.


Know: As teacher's, it is our job to teach students to be designers.  Teachers know and understand what affordance goes with what goal, it is up to us to make sure students know how to use the correct affordance in order for them to reach their goals.


Act: I have already begun thinking about how to work what I have learned into my curriculum and the one area I am really going work toward is making sure the activities I come up with for my students will meet the goals I've set for my students and the goals they've set for themselves.

 


   

6 W's

 

LSIS

 

SQVID

 

Vygotsky's Mind in Society:

 

Learn:  What I learned from reading Vygotsky is that learning is not based on age, it is based on a number of other factors.  Those factors include Culture/Society (a collective cooperative of tool using situations), Play (and play and play and more play), Memory, Attention and Perception, Symbolic Tools/Signs, Internalization, Higher Psychological Function and ZPD (Zone of Proximal Development).  I also learned that of all these, Play is probably the most important factor in learning.  Play equals learning and work is the application of what is learned while playing.  Playing is experimentation; it's how we test things out, how we find out what things mean and how we figure out how things work.

 

Know:  Learning is not just for children, learning applies to everyone.  The other thing I know is that Vygotsky is correct when he talks about playing and learning.  I know, as a learner, I absorb and understand so much more when play is added to the activity.  In fact, enjoy my job more when play is added to my day.  When I find I am doing an extremely mundane task, I make a game out of it, to make it go faster and to make it more enjoyable.  Play is a necessary part of life and we don't do it nearly enough.

 

Act: The only thing I can think to do, to incorporate Vygotsky's teachings, is to add more play to my lessons, which is not a bad thing.  I know my students will learn more, and retain more, if I can take a subject that is boring to them and add fun to it.  Just because they are in high school, doesn't mean that play should end for them.  As high school students, they probably need play more than elementary or middle school students, simply because when they reach that age playing is not something they readily do on a day to day basis.


 

 

Eisner's Cognition and Curriculum Reconsidered:


Learn: What I learned was that Eisner is really an extension to what we learned from Vykotsgy.  There are 3 types of tools: Cognition, Symbolic and Physical.  Vykotsgy focuses on the cognitive tools; Eisner focuses on the symbolic tools.  The most important thing Eisner teaches is that literacy is the ability to encode and decode meaning in any of the forms of representation used in the culture to convey or express meaning. 


Know: Encode means moving an experience or idea into symbol form, where decoding is taking someone else’s symbolic interpretation and then translating it into reading form. Meaning is connecting symbols to what they represent and meaning comes directly from our senses.  Forms of representation are symbols and symbol systems.  Without knowing these conceptual tools it is not possible to understand Eisner.


Act:  My kids already use "symbols" in their day-to-day school work, but I'm not sure they understand why, or what value they have.  It is my job to explain how important it is for them to use symbolic language along with written language.  It is my intention to help them understand why symbolic language is so important and how to use both to make their work more meaningful.



Gee's Good Learning, Good Video:

Learn:  I learned that good video games are thinking tools, that pleasure is the basis of learning for humans and learning is deeply pleasurable for human beings.

1.       Know:  I know that Gee is correct.  I know that kids like to play video games and would rather play video games than sit in a classroom listening to a lecture.  I also know that learning new things makes you feel really, really good about yourself and things around you.  There is nothing more exhilarating that the feeling that you learned something new.  There is a certain sense of satisfaction that is derived from learning how to get to the end of Mario and save the Princess.  There is that same sense of satisfaction in learning a math problem, or writing a really good essay.  Learning is learning.  I'm a firm believer in the phrase "a day without learning something new is a wasted day".

Act: I wish there was a way for me to incorporate video games into my teaching.  If I could, I would probably never get my kids to leave the classroom, but since that is exactly practical, what I can do is bring some of principals of video games into the classroom.  Don't dumb things down, challenge the kids and make it fun for them to learn.

 

My Favorite Quotes from Gee

Johnson's Everything Bad is Good for You:

 

Learn:  If you create a system where rewards are both clearly defined and achieved by exploring an environment, you'll find human brains drawn to those systems, even if they are made up of virtual characters and simulated sidewalks... No other form of entertainment offers that cocktail of reward and exploration.


Know: Johnson's book made a great deal of sense to me.  I could relate to most of what he was saying. Although I didn't grow up with video games, like my children, I did grow up with television and I can see some similarities in how I watched TV and how they watched, but at the same time I also see differences.  TV for both generations, was a learning experience.  Where I had Captain Kangaroo, they had Barney and Dora the Explorer.  Ironically, we all had Sesame Street (before it became so politically correct).  Television, when we were young, taught us things.  Because kindergarten wasn't mandatory, as it is now, TV was the first place we all probably learned our numbers and ABC's.  The difference with TV then and now, though, is usage.  For me, it was my entertainment.  I lived for TV, I couldn't get enough TV.  My children, on the other hand, don't have the time, nor inclination, to sit around for hours and stair at "the boob tube".  There isn't enough interaction for them, they have to constantly be moving and doing something, and watching Judge Judy isn't it.  Video games are their outlet and that is where our generation gap differs.  I "grew up on" pong.  It was fun, but it wasn't something I would sit for hours and do.  I played, and when I got bored, I moved on to something else.  My children, however, can sit and play video games for as long as I can sit and stare a television.  When I was younger, there wasn't a whole lot of traditional learning that came from video games.  Yes, I learned hand/eye coordination from playing Pac Man, and I learned strategy, but nothing on the scale that my children learned.  Their games are much more advanced and they have a whole lot more to learn.  I don't have the patience they have for games.  They will sit and fight through it until they reach the end.  If I can't figure it out in a few minutes, I'm no longer interested and want to move on.
 

Act:  I have to defer to what I mentioned before.  Adding more play to class time is one of the best ways to get my kids more involved and learning more, and if it is possible to add video games to that equation, it would certainly behoove me to do so.

 

Favorite Quotes from Johnson

Argument for an Electric Grandma

Pink's A Whole New Mind:

 

Learn:  Of all the books I have read, over the past 2 semesters, Daniel Pink's was probably my favorite.  It certainly made me think the most and gave me a lot of "Ah Ha" moments.  In his book A Whole New Mind, Pink pulls everything together using MOPEDS - meaning, orchestra (symphony), play, empathy, design,  and story.  He also talks about the importance of incorporating both the left brain and the right brain in teaching.


Know:  As I said, Pinks book gave me a lot of "Ah Ha" moments.  I have always been a right brained kind of person.  I learn much better visually than staring at the pages in a book.  Pinks book helped me to relate to my right brained side and gave me a better understanding of how the left brained people in my life see things as well.

Act: I need to remember, in the classroom, that not all students see things exactly the same way and when I am teaching I need to find ways to bring both sides of the brain together so that they all get it.  I wonder how many teacher's realize that they teach based on how they think and "leave out" those children who think and learn from the other side.  Perhaps, as teachers, we all need to step back and find out how our children learn and then find ways to pull it all together and teach the class as a whole.

Pink Rap