One of life's most gratifying experiences
is gathering and eating produce from your own garden. Gardening
can
be a hobby, an escape from stress, a mode of self-expression or
a philosophy. Successful gardening involves working with a
large
number of variables and dealing with the unexpected in a timely
manner.
This Microworld is designed to give information,
guidance and practice in dealing with the different elements that
work together to create a healthy and productive vegetable garden.
Because it is not run in real time, you have an opportunity to
learn from your mistakes quickly and determine appropriate actions
for all kinds of actual tasks and problems. It is my hope that
this program will give you some of the enjoyment and the challenge
that comes from working in a garden. The next step will be to try
it for real...
About the Solution Example Prototype
The Garden
is an example of a Microworld
learning environment.
It was designed by Colby Chambers Howell for
a class project and used here with her permission. Print
a copy of the Prototype
Review Form (Adobe
Reader required) to help you analyze how this prototype implements
a Microworld pedagogical model. The
prototype is not intended for full
implementation in its present form. Only selected features and
examples are developed.
Any external links referenced in this solution example are not under
control of the developer and may change or expire over
time. External
links open in a new window; close the window to return to this prototype.
Each solution example prototype opens in its own window.
The companion website window remains in the background. Minimize
or close this prototype window to return to the companion website. You
may refer to the scenario description or to other sections of the companion
website as you explore a prototype, or you may open multiple prototypes
and compare them.