Home | Project Requirements | Introduction | Wearable Technologies | Concerns | References | About Me |
Clip Art Images Used
"A girl on a computer" clip art on a bibliography.html page is obtained from Microsoft Office 2010 clip art collection (retrieved on 10/25/2013).
" An Earth With 3 Computer Mice" digital image on index.html page is obtained on 10/23/2013 from Free Digital Photos
"Computer with People's Hands" digital image on projectrequirements.html page is obtained from Microsoft Office 2010 clip art collection (retrieved on 10/25/2013).
"Chip" digital image on introduction.html page is obtained from Microsoft Office 2010 clip art collection (retrieved 10/25/2013).
"Innovate" digital image on wearabletechnologies.html page is obtained from Microsoft Office 2010 clip art collection (retrieved 10/25/2013).
"Manjump" digital image on bibliography.html page is obtained from Microsoft Office 2010 clip art collection (retrieved on 10/29/2013).
"Personal Photo of Author Rock Climbing" digital image on bibliography.html is obtained from author, personal photo collection (retrieved on 11/03/2013).
Research Paper References
Baar, A. (2013). Consumers Not Sold On Wearable Tech. Retrieved on September 28, 2013, from www.mediapost.com/publications/article/209024/consumers-not-sold-on-wearable-tech.html#axzz2gDaD10AP In this article, Baar attempts to ascertain whether or not consumers are sold on the idea of wearable technology. The two main points he was making was concerns about privacy and comfort level of potential wearers-he concludes there is some work to do on the marketing end of wearable technology; also the product has to be comfortable.
Gerber, S. (2013). How Will Wearable Tech Impact the Startup World? Retrieved on September 28, 2013 from http://mashable.com/2013/05/27/wearable-tech-startups In this article, Gerber forecasts the impact of wearable tech on the startup business world. His predictions all stem around the idea that the future involves augmented reality, which will affect personal, family, and therefore business life.
Mistri, P. (2010). SixthSense: Integrating information with the real world. Retrieved on 28 September 2013, from http://www.pranavmistry.com/projects/sixthsense/#PUBLICATIONS This came from Mistri’s personal web page, where he outlines his SixthSense technology. He describes the components and usefulness of SixthSense—they involve hardware and software that are both useful to society, according to Mistri.
Nafissa (2012). TEDBlog-Technology. Retrieved on October 1, 2013 from http://blog.ted.com/2012/01/05/sixthsense-get-the-open-source-code This blog is from the famous “TED talks” blog, where they proudly discuss “ideas worth spreading” and they hold conferences every year. In this blog, they include a link to the free open source code for Mistri’s SixthSense software.
Norman, D. (2013, Sep). The paradox of wearable technologies. Technology Review, 116, 101-103. Retrieved on October 1, 2013, from http://search.proquest.com/docview/1433119548?accountid=14541 Originally published as a magazine in the Sep/Oct 2013 edition of the Technology Review, Cambridge, United States. In this magazine article, Norman describes the paradox of wearable technologies by discussing the benefits and negative side effects of current and future digital technologies. There is still much to discuss regarding the negative impacts of wearable technology.
Scott, G. (2013). The neurotechnology revolution has arrived. The Futurist, 47(5), 6-7. Retrieved on October 1, 2013 from http://search.proquest.com/docview/1425865465?accountid=14541 Originally published as a scholarly journal in The Futurist, Vol. 47, Sep/Oct 2013, Washington, U.S. In this journal, Scott discusses the future of neurotechnology, which involves the human mind. Scott, as a futurist, focuses on the power of human thought and the ability to control digital objects, such as robots, avatars, etc. This discussion is vital to the wearable tech discussion because it focuses on “spanning the gap” between the human and digital worlds.
Taylor, J. (2013). Privacy authorities issue Google a 'please explain' on Glass. Retrieved on September 28, 2013, from http://zdnet.com/privacy-authorities-issue-google-a-please-explain-on-glass-7000016982 This article from Taylor discusses privacy concerns for Google Glass. Privacy will be a major concern as the world moves toward increased wearable technologies. If not done right, nobody will be safe from undue technological developments.
Williamson, K. (2013). 5 Ways technology has negatively affected families. Retrieved on October 2, 2013 from http://tlc.howstuffworks.com/family/5-ways-technology-has-negatively-affected-families.htm Williamson’s article demonstrates the obvious breakdown of familial norms that have held the nuclear family together for so long. The danger of technology is startlingly clear to parents: if not regulated, the child can grow up insulated, without exposure to the outdoors, and without care for other human beings. Too much dependence on technology is a bad thing.
Yonck, R. (2010). THE AGE of the INTERFACE. The Futurist, 44(3), 14-19. Retrieved on October 2, 2013 from http://search.proquest.com/docview/218577167?accountid=14541 Originally published as scholarly journal in The Futurist, Vol.44, May/June 2010, Washington, U.S. This journal edition, written by Yonck, discusses the progression of the Graphical User Interface (GUI) which has evolved over the last half-century. The SixthSense technology takes the cell-phone screen and projects the GUI onto any surface. This could be where the next evolution of the GUI is headed. Yonck gives many examples and much technical language.