References

Brey, P. (2005). Virtual Reality. In C. Mitcham (Ed.), Encyclopedia of Science, Technology, and Ethics (Vol. 4, pp. 2034-2036). Detroit: Macmillan Reference USA. Retrieved from http://go.galegroup.com.lcpl.idm.oclc.org/ps/i.do?p=GVRL&sw=w&u=loudoun_main&v=2.1&it=r&id=GALE%7CCX3434900715&asid=f43824045b1ca9a5c9a66f61eca2d339
This article, written by Brey, explains what is Virtual Reality and how it emerged during the 1980s. It also explains the ethical and social concerns society have on VR which makes it difficult being accepted by society. It also explains the difference between single use and multiplayer use. This source is reliable due to all the references and citations it provides and it also gives background information for the introduction and issues with VR. It is also unbiased due to having two different viewpoints on virtual reality.

Fitzsimmons, M. (2014, March 25). Virtual reality "can fundamentally change communication," says Oculus CEO. Retrieved October 04, 2016, from http://www.techradar.com/news/world-of-tech/oculus-ceo-on-vr-it-can-fundamentally-change-communication--1237133
Fitzsimmons provides information about how Oculus is planning on advancing VR in terms of communications. Their goal is to create a long distance “call” that creates an image of an individual appearing in front another wearing an HMD. It is to simulate a face-to-face conversation for long distance which sounds interesting the brain may think that the individual is somewhere else when wearing the HMD. This article is useful in giving more information for the future use of VR. This source could possibly be unreliable because they are looking at the pros of VR instead of future risks that may occur.

Lamkin, B. P. (2016, September 27). The best VR headsets: The virtual reality race is on. Retrieved October 04, 2016, from http://www.wareable.com/headgear/the-best-ar-and-vr-headsets
This website provides information about the current and future HMD and their prices like the HTC Vive and the Oculus Rifts. It provides links to the manufactures to get more in-depth information for each one. It makes it easier to compare and contrast each one in terms of which program/console it is compatible with and which one has better benefits in terms of price and quality. This source is reliable because it is reference by publishers in the newspaper/news industry.

Palter, V. N., M.D., & Grantcharov, Teodor P,M.D., PhD. (2010). Simulation in surgical education. Canadian Medical Association Journal , 182(11), 1191-6. Retrieved from http://search.proquest.com.mutex.gmu.edu/docview/746782467?accountid=14541
This journal provides information about how VR in medical education and how it is tested to see if there were any improvements. The results were there was a difference between those who had VR training performing better than those who did not receive training. It explains the benefits of VR training in terms of experience for individuals in the medical field which will help them with a real patient.

Parkin, B. S. (2015, December 31). How VR is training the perfect soldier. Retrieved October 04, 2016, from http://www.wareable.com/vr/how-vr-is-training-the-perfect-soldier-1757
Parkin provides information about how VR simulations were used in the military. How the military used VR (using Oculus Rifts) for piloting aircrafts in an air force and for driving land base vehicles. It mentions how they set up soldiers in order for them to practice parachuting with VR which is interesting. It also mentions how soldiers can see firsthand how much damage a bomb does using an image of a solider on VR.

Schroeder, R. (1993, November). Virtual reality in the real world: History, applications and projections. Futures, 25(9) , 963-973. doi:10.1016/0016-3287(93)90062-x. Retrieved from http://www.sciencedirect.com.mutex.gmu.edu/science/article/pii/001632879390062X
Schroeder explains the history of VR before it emerges in the 1980s. The idea of VR existed since the 1960s and the first HMD was made in 1970. He also explains how VR was tested in education, but due to the lack of technology it did not get much results. He also explains how VR would expand in entertainment in terms of media and gaming using a HMD and a joystick for players to interact with the environment.

Shuchat, J., Ouellet, E., Moffat, N., & Belleville, S. (2012). OPPORTUNITIES FOR VIRTUALREALITY INCOGNITIVE TRAINING WITH PERSONS WITH MILD COGNITIVE IMPAIRMENT OR ALZHEIMER'S DISEASE. Non-Pharmacological Therapies in Dementia, 3(1) , 35-54. Retrieved from http://search.proquest.com.mutex.gmu.edu/docview/1626374747?accountid=14541
Using VR in cognitive training for patients with Alzheimer’s disease and cognitive impairment is the main focus of this article. It is believed that by using VR for everyday things like walking and eating would help individuals with Alzheimer’s “remember” those actions using VR. Research is limited though which did not give much results, but it is slowly improving which means further testing is required in order to determine if VR has the potential for those in need.

Website Media Reference

[Yelsing Lazo-Gomez]. (2016, October 16). Yelsing IT 104-211 . [Video File]. Retrieved from https://www.youtube.com/watch?v=YPkJuyDupHk

Website Links

  1. http://virtualrealitypresentandfuture.blogspot.com/
  2. https://sites.google.com/site/researchonvirtualreality/virtual-reality-wiki