Experience



Graduate Research Assistant [Summer 2011]

Games and Intelligent Animation Lab (GAIA) @ George Mason University

I worked on a crowd simulation project called CAROSA that focuses on creating populations that inhabit an envronment and exhibit behaviors that are typical for their setting.

My Contributions :
  • Solved a long standing performance issue by applying technical and logical skills to uncover hardware and interface associated bottlenecks, which on rectifying improved system performance by over 300%.
  • Augmented system flexibility by adding support for loading 3D models in static and instanced geometric representations.

Graduate Teaching Assistant [Spring 2011 - Current]

Courses @ George Mason University

Provided guidance and insight to students while assessing their knowledge and application of course material.
  • CS 425 Game Programming I [Fall 2011]
  • CS 211 Introduction to Object Oriented Programming [Fall 2011]
  • CS 310 Data Structures [Spring 2011]