Rationale
    This course includes one compulsory credit of experiential learning. The experiential 
    learning segment includes online and physical-world research to complement 
    the work we are completing in class. Remember that you must pass the experiential 
    learning segment to pass the class.
Why Experiential Learning?
    The majority of human's day-to-day experiences of computer mediated interactivity 
    conform to the superficial skim-click-skim-click surfing of the Web. Maybe 
    we throw a little talk as writing and reading into the mix, via IM, or a chat 
    room, or a forum. Or maybe we slide a little further under the electronic 
    surface with game-playing.
As a writer of multimedia, your imagination should always propel you beyond to the common codes of interaction naturalized by the Web. Your job is to imagine the unimagined and execute it vividly in text.
That requires research. What has been created? What is already possible? What has no one else done? And it also requires a leap from simple to high-level, and surface to embodied, interaction. Interaction, both "inside the skull" and "outside the skull," as Mark Stephen Meadows suggests, is the new story.
 How It Works
  The experiential learning in this class thus directs you into this necessary 
  investigation of complex interaction. You'll explore interaction as:
- a reader/actor (analyzing, from multi-disciplinary perspectives, a stand-alone multimedia production)
- a designer within a spatial environment (marrying interactive information to a physical context)
Experiential Learning, Part I & Study 
    Questions for your Journals
    Experiential Learning, Part II