Rationale
This course includes one compulsory credit of experiential learning. The experiential
learning segment includes online and physical-world research to complement
the work we are completing in class. Remember that you must pass the experiential
learning segment to pass the class.
Why Experiential Learning?
The majority of human's day-to-day experiences of computer mediated interactivity
conform to the superficial skim-click-skim-click surfing of the Web. Maybe
we throw a little talk as writing and reading into the mix, via IM, or a chat
room, or a forum. Or maybe we slide a little further under the electronic
surface with game-playing.
As a writer of multimedia, your imagination should always propel you beyond to the common codes of interaction naturalized by the Web. Your job is to imagine the unimagined and execute it vividly in text.
That requires research. What has been created? What is already possible? What has no one else done? And it also requires a leap from simple to high-level, and surface to embodied, interaction. Interaction, both "inside the skull" and "outside the skull," as Mark Stephen Meadows suggests, is the new story.
How It Works
The experiential learning in this class thus directs you into this necessary
investigation of complex interaction. You'll explore interaction as:
- a reader/actor (analyzing, from multi-disciplinary perspectives, a stand-alone multimedia production)
- a designer within a spatial environment (marrying interactive information to a physical context)
Experiential Learning, Part I & Study
Questions for your Journals
Experiential Learning, Part II