All is not right in England's Golden Age. As one of four distinct characters the player explores a reality-based England centered on historical events while seeking out allies and enemies based in a historical context.
Beginning in the countryside, the player, as the clever soldier, the speedy herald, the brave knight, or the witty bard, makes their way to Shakespeare's London where they quickly discover that words can be just as potent a weapon as the sword and find themselves entangled in an elaborate plot to unseat the Queen.
The Herald
The Knight
The Soldier
The Bard
Pen be dammed, when one gets down to the simplicities of life, there are few things that can't be resolved with a strong arm and a broadsword. The attribute of Might reflects this, and controls how hard your character can physically hit, as well as his ability to hold or wear certain items.
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What is verse without wit? Many a poet has failed due to banal verse, their flaw was a lack of wit. With it, a character can create clever poems and more complex verse. The more wit, the more impact a line or a word can be imbued with. A sharp tongue is essential to any wanderer with aspirations to success in verse. Wit increases the potency of your speech.
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Sometimes it pays to be able to get things done fast. In a case like that, speed is an essential attribute. Speed lets your character run fast, talk fast and attack fast. Sometimes quantity can win out over quality.
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Knowledge of poetic forms isn't going to be able to help you if you can't imagine the words to go along with them. Memory increases a player's ability to remember verse and recite it in greater quantity.
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Nothing brings a person farther forward on the stage of life then a bit of courage. Give your character enough pluck and he'll show up strong. It means that the player will be able to sequence poetic verses and forms together with more ease and effectiveness. It also gives a certain advantage in combat.
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