Darwin
- High Concept:
Survive the zombie horde.
- Player Experience Goals:
A sense of relaxation, or a sense of competition for those that want to achieve a high score.
- Genre:
Top down shooter.
- Game play: The player is able to move around using the control pad and shoot with the spacebar. More zombies are repsawn as they die and they are graviated towards the player.
- Prototype goal:
object interaction, physics.
- Features:
Game is suppose to have upgradable weapons.
- Setting/Premise:
The game is set in a post apocalyptic time. Zombies have risen due to a viral outbreak. Your character must defend the horde of zombies to save yourself and your family and friends.
- Story:
kill or be killed.
- Target Audience:
young kids to adults. Ages 15-30.
- Play time:
There is no end game, can be play as long as desire.
- Strategies:
constand movement around the map, and planning your attacks.
- Estimated Schedule:
Creating the sprite took quite a while.
- Team:
I am not very strong technically and unfimiliar with phaser and art design, but I do have a pretty creative ideas.
- Prototype Assets:
Images are found on google images.
- Prototype Closest Other Game:
This game most resemble the Tanks game from phaser.io.