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   Kevin Clark    
Ph.D, Pennsylvania State University
Associate Professor

Profile |  Vita |  Publications |  Presentations |  Grants, Projects, & Products |  News |  Contact

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Profile
Kevin Clark, Ph.D. is an Associate Professor in the Instructional Technology program in the College of Education and Human Development, and the Director of the Center for Digital Media Innovation and Diversity at George Mason University. He holds both bachelors and masters degrees in computer science from North Carolina State University as well as a Ph.D. in Instructional Systems from Pennsylvania State University. Prior to his work in academia, Dr. Clark worked as a designer and senior program manager for Lightspan, Inc. (currently Plato Learning), a leading provider of educational software and interactive media.

Dr. Clark's research interests focus on the design and development of online learning environments, the role of gaming and media in formal and non-formal learning, and the use of technology in learning with underserved populations. Dr. Clark has been selected as a Fulbright Senior Specialist Roster Candidate, and his research activities have been funded by such organizations as: the Hoop Magic Foundation, WIN-WIN Strategies Foundation, National Science Foundation, U.S. Forest Service, and Bureau of Land Management. Dr. Clark also serves as an advisor and consultant to non-profit and for-profit organizations that include the Smithsonian Institute, Public Broadcasting Service, Congressional Black Caucus Foundation, CDI America, HOSTS, Cosmos Literacy, Lightspan, and Knowledge Adventure.

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Vita
Current vita is available in PDF format  

Publications (selected)
Clark, K., Brandt, J., Hopkins, R., & Wilhelm, J. (in press). Making games after-school: Participatory game design in non-formal learning environments. Educational Technology.

Joseph, R. & Clark, K. (Eds.) (in press). Culturally relevant technology-based learning environments [Special Issue]. Educational Technology.

Sheridan, K., Clark, K., & Peters, E. (in press). How scientific inquiry emerges from game design. Society for Information Technology & Teacher Education.

Clark, K. (2008). Educational settings and the use of technology to promote the multicultural development of children. In G. Berry, M. Ellis, & J. Asamen (Eds.), Handbook of Child Development, Multiculturalism, and Media. Newbury Park, CA: Sage Publications.

American Association of Colleges for Teacher Education (AACTE) Committee on Innovation and Technology (2008). Handbook of Technological Pedagogical Content Knowledge for Educators. New York, NY: Routledge.

Clark, K. & Moore, J. (Eds.) (2007). Looking beyond the digital divide: Participation and opportunities with technology in education [Special Issue]. Journal of Negro Education, 76(1).

Clark, K. (2006). Practices for the Use of Technology in High Schools: A Delphi Study. Journal of Technology and Teacher Education, 14(3), pp. 481-499.


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Presentations (selected)
Clark, K. & Buckleitner, W. (2009). Learning in color: Exploring diversity in children’s educational digital media. National Educational Computing Conference, Washington, DC.

Clark, K., & Sheridan, K. (2009). Designing to win: Video game design in non-formal learning environments. National Educational Computing Conference, Washington, DC.

Clark, K., Sheridan, K. & Kelsey, R. (2009). Be the Game: Students as educational video game designers. National Educational Computing Conference, Washington, DC.

Sheridan, K., & Clark, K. (2009). The forgotten piece of the “gaming and literacy puzzle”: Developing game media literacy through game design and production [symposium]. American Educational Research Association Annual Meeting, San Diego, CA.

Sheridan, K., Clark, K., & Peters, E. (2009). How scientific inquiry emerges from game design. Society for Information Technology & Teacher Education, Charleston, SC.

Clark, K. & Sheridan, K. (2009). ITEST: Student created games and simulations panel. Society for Information Technology & Teacher Education, Charleston, SC.

Clark, K. & Sheridan, K. (2008). Game design though mentoring and collaboration. Games + Learning + Society Conference, Madison, WI.

Sheridan, K. & Clark, K. (2008). Studio thinking and game design. Games + Learning + Society Conference, Madison, WI.

Clark, K. (2008). Learning by design: What children learn from designing digital games. National Popular Culture Association/American Culture Association Conference, San Francisco, CA.

National Science Foundation (2002-2003).Bridging the Digital Divide by Using Self-Directed Learning Communities.

U.S. Forest Service & Bureau of Land Management (2002).Cadastral Surveying and American Indian Rights Online Courses.

U. S. Department of Education; Subcontract from George Washington University (2002). A Needs Analysis of Community Technology Centers.

U.S. Forest Service (2001-2002). U.S. Forest Service & George Mason University Distance Learning Program

George Mason University Graduate School of Education (2001). Instructional Technology Research Partnerships and Funding Opportunities. Faculty Research Development Grant.

  Projects
  •  African Ancestry
  •  Avoice Online
  •  National Visionary Leadership Project

Products
   • Road Writer (Elementary language arts & writing)
   • Str.at.e.s (Elementary language arts & history)
   • Creative Tools (Elementary problem solving)


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News
    • Feature on the Black Scholars Index (July 2009)
    • George Lucas Foundation segment on Be the Game/ITEST (June 2009)
    • ITEST Game Design Project (May, 2009)
    • Using Technology to Achieve Educational Goals (June 30, 2008)
    • The Future of Education: A Threshold Forum (Spring 2008)
    • Weightless Flight Article - Mason Gazette (Oct. 18, 2006)
    • Digital Divide Article - Mason Gazette (June 25, 2006)
    • SchoolTalk TV Interview


Contact Information
Dr. Kevin Clark
Instructional Technology Program
George Mason University
4400 University Drive, MS 5D6
Fairfax, Virginia 22030
  • phone 703.993.3669
  • fax 703.993.2722
  • email kclark6@gmu.edu 

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