Computable Design Creativity Metrics
Important Dates
May 9 Submissions due
May 16 Notification of acceptance
21 June 2:00pm –5:30pm Workshop

Workshop Aim:

This workshop will discuss computable ways of evaluating the creativity of design products. The intent is to bring together perspectives from design computing, social psychology, computational social science and computational creativity. We will investigate the different methodologies, theories and models currently employed to evaluate creativity, with a focus on those that are computable. The goal is to facilitate discussion between these diverse perspectives, identify commonalities, and propose future collaborations. We invite participants developing theoretical contributions, computational models, and empirical validations of creativity evaluation, as well as applications of evaluating creativity in design.

Workshop Chair
Kazjon Grace ()
Program Committee
  • David Brown
  • Chris Dowlen
  • Mary Lou Maher
  • Geraint Wiggins
Workshop Notes
Workshop Website

Submission information:
Submissions should be emailed to the conference chair. Submissions in many formats are encouraged, including position papers, videos, posters, demos, and data sets of designs. Submissions should be focussed on making a case for one or more technologically mediated methods for evaluating the creativity of design products. Submissions will be reviewed for relevance by the committee and accepted papers will be placed on a publicly accessible web platform where all interested parties can review, discuss and comment. Authors are encouraged to participate in this process, familiarise themselves with the submissions and begin spirited debate online in the lead up to the workshop.

Workshop format:
The workshop will be "flipped", with submissions being posted online for all participants to view in advance of the workshop itself and the workshop time dedicated to discussion, synthesis and debate. In the first half of the workshop each author will give a short "lightning" talk of a submission other than their own, and then that submission's author will have a chance for rebuttal. In the second half participants will split into small groups, select an approach to computationally evaluating creativity, and manually apply that approach to a set of designs provided by the organisers. Discussion and comparison of results and methods will follow.

Attendees at the workshop need to register either as an addition to the DCC'14 conference registration at a cost of £20, or if not registered for the conference at a cost of £40. Please go the main DCC14 conference page and then to Registration to register.

Return to DCC14 homepage.