Keynote Speaker:

Mary Lou Maher
Program Director, Creative IT
US National Science Foundation

Mary Lou Maher
Program Director, Creative IT
US National Science Foundation

CreativeIT: Does IT Enhance Creativity or Does Creativity Enhance IT?
We have recently seen an interest in understanding how different digital media, novel human-computer interaction, and a broad range of physical/virtual environments can enhance human creativity. This area is typically referred to as "Creativity Support Tools". This area of research is pushing the boundaries of human-computer interaction and refocussing how we measure or evaluate the usability and performance of new tools and techniques. However, the focus is on how IT enhances creativity, rather than how creativity is changing research trajectories in IT. This talk will look at the research area from the perspective of the CreativeIT program at NSF. The program has been developed through a series of workshops and funded projects since 2006. The research questions and the methodological issues are providing new directions for research in design computing and cognition.

Bio
Mary Lou Maher is developing an emphasis on research in creativity in the US National Science Foudnation's CISE directorate (CreativeIT). She joined the Human Centered Computing Cluster in CISE in July 2006. She is the Professor of Design Computing and the Co-Director of the Key Centre of Design Computing and Cognition at the University of Sydney. She received her BS at Columbia University and her MS and PhD at Carnegie Mellon University. She was an Associate Professor at Carnegie Mellon University before joining the University of Sydney in 1990. She has held joint appointments in the Faculty of Architecture and the School of Information Technologies at the University of Sydney. She is a researcher in NICTA (National Information and Communication Technologies Australia) and a member of the Research Committee in the Collaborative Research Centre for Construction Innovation in Australia. Her current research interests include curious places, adaptive agents in design environments, motivated learning in physical and virtual worlds, tangible user interfaces for 3D design, empirical studies and new technologies for computer-supported collaborative design, and new design environments in 3D virtual worlds.