Graphic Design

Photo Sampling

Concept Maps

Computer-supported Intentional Learning Environment (CSILE)

Research

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References

Aukstakalnis, Steve & Blatner, David, Silicon Mirage: The art and Science of virtual reality, Peachpit Press, 1992 Berkeley, CA
Britton, Peter, "The Wow Factor," Pop
Carenda, Robert, Information Sources for Virtual Reality: a research guide, Greenwood Press, 1994, Conn.
Cash, Debra, "Touching is believing", MIT Reporter in Technology Review, Vol. 96, #6 (August, 1993), 9.
Dorozynski, Alexander, "Computers bring back a long-lost French
Jenish, D'Arcy, Dolphin, Ric, "Fantastic Voyages." Macleans, Vol. 105, (December 14, 1992), 42-46+
Kershner, Kelly, "Virtual Reality: Danger Ahead", USA Today, Vol. 124, #602, July 1995, 65-66
Krauss, Lawrence M., The Physics of Star Trek, BasicBooks, 1995, New York
Larijani, L. Casey, The Virtual Reality Primer, McGraw- Hill, Inc. 1994, New York
Laurel, Brenda, Computers as Theatre, Addison-Wesley Publishing, 1991, Reading, Massachusetts
Lavroff, Nicholas, Virtual Reality Playhouse, (California: Waite Group Press, 1992)
Lewell, John, Computer Graphics, a survey of current techniques and applications, (New York: Van Nostrand Reinhold, 1985)
MacDonald, Lindsay & Vince, John, (ed.) Interacting with Virtual Environments (with foreword by Ben Schneiderman), John Wiley & Sons, Ltd., 1994, UK
McAlister, Michael J., The Language of Visual Effects, Lone Eagle Publishing Co., 1993, Los Angeles
Moseley, Bill, "Interview: Dennis Muren." Omni, Vol 16, (November 1993), 91-96+.
Pimentel, Ken & Teixeira, Kevin, Virtual Reality, Through the new looking glass, Windcrest Books (McGraw-Hill, Inc.) 1993, New York.
Safire, William, "Virtual Reality," New York Times Magazine, (September 13, 1992), 18.
Sheridan, Thomas B, Zeltzer, David, "Virtual Reality Check," Technology Review, Vol. 96, (October 1993), 20-28.
Simenc, Christian, Loubiere, Paul, "Love in the age of cybersex," World Press Review, (April, 1994), 40.
Sutherland, I.E., "The Ultimate Display" (in Wayne A. Kalenich (ed.), Proceedings of the IFIP Congress 65, Vol. 2, Spartan Books, 1965, Washington, D.C. 506-508.
Zettl, Herbert, Sight, Sound, Motion: Applied Media Aesthetics, Wadsworth Publishing Co. 1990, California.

Appendix

Application outline: a representation of the lines of program used to create a virtual world application. [indentions indicate nested activities]:

[Based on WorldToolKit, a virtual worlds creation program developed by Sense8 Corp. It consists of a simulation manager and a library of over 250 functions that support interfacing to many of the common VR devices.] (Pimentel & Teixeira, 100-102)

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