oop                               Disorientation                              oop

        disorientation is required in interactive fiction, such as "got id?" without disorientation playing as a factor in the story, the author could not limit certain decisions that the reader would make, thus making it way too easy to play the game and win. the feelings the reader gets when he/she gets mad, sad, or happy come from the decisions that we make in the game and the outcome. the reader really isn't allowed to choose the outcome, only the actions. in terms of a non-interactive story, there are no choices for the reader to make, and so we can only feel a certain way about the outcome of the story, unless we can go back to make a different decision (such as in an interactive fiction).
Literature?
Main Character
Limitations
Disorientation
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© Copyright 2007 Joary Casey