
The storyworld is structured in an imaginative world. As you go along through the game, the creator gives you different stages that you come across and can add to your imaginative world. So, there is no true structure because the structure is based on the reader. One person may picture the bird in the orange river chamber as a humming bird while someone may picture that bird as a cardinal. This is just an example of how there is no true structure in the interactive fiction.
The
author puts limitations that
bothered me a little. A limitation that
I did not like was that if you continue to proceed in one direction a
lot, the
stage would begin to repeat itself and it made it seem like I could
only
adventure in a small world when I pictured the game creating a world
full of
stages and activities to do. But once
again, I may not have fully completed the game and I will never know
because
that will take too much time. The other
limitation was that you could not carry the cheerful singing bird along
with you
on your journey. These two limitations
did not harm the game’s interactive experience of the colossal caver
adventure.