Disorientation is important for interactive fiction game in hypertext.  If the reader knows what to do that will take away from the interactive experience.  The fact that the reader does not know what to do and what to expect, makes the reader fully participate and interact with the interactive fiction.  Confusion and uncertainty keeps the reader interested in the game and makes the game that much better.   A book can not give the reader that same experience that an interactive fiction through hypertext can give.  Some people are better at following a story through words printed on paper rather than through hypertext.  A book can give you all of the different stories and different endings but I would not be the same as the reader themselves creating the stories and endings themselves.  This is why disorientation is required in interactive fiction.

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