Storyboard
Introduction
Traditional print writers primarily play with text. Traditional film & video
makers play primarily with images and sound. Web designers and multimedia
producers and —yes, writers of textual media—play with all
these elements. And they add complex interactivity to the mix of
text, graphics and moving images.
Interactive media projects are like
icebergs. 90% of the work is invisible in the final product. You may
think that you can keep all the components
of your current projects organized in your mind. But a time will come
(sooner than you think) when you can't. You may think your linking
architecture is perfect, until you demo it and realize that several segments
make
little sense.
The storyboarding of a complex project before you begin
to create your screens
- captures your ideas
- expands your capacity for experimentation
with content and linking structure
- keeps your vision of your project open, not fixed in your mind (or
on your screen)
- allows you to visualize the 'flow' of the project before you commit
to it
- allows you to alter the linking structure and elements of the project
before they are set in code
- eliminates some of the need to 'undo' changes, since you will have
explored the options beforehand
Storyboard Exercise
- Take some time for preliminary
planning. You should know roughly what you want to do/say/demonstrate/illustrate/argue/advocate/etc.
before
you begin your storyboarding process.
Your content will inevitably
influence the forms you choose to communicate it. But allow yourself
space as you storyboard for the form of production
you choose to influence the content, too. You may need to carry out
more research (on content) and development (on techniques - however
simple-
you want to learn), for example, after you storyboard.
- Take one sheet
of 8.5 x 11.5 paper for each screen you plan. Before you begin to
compose each storyboard, turn your sheet of paper sideways
(landscape orientation). Remember that the screen on which your work
will appear is wider than it is tall and you need to design your
textual media with this in mind.
- Using each sheet of paper as the
template for one screen of your hypertext, design the visual and
textual elements of each screen.
You may need several
pages for some screens as you script out visually elements that
change according to reader/viewer input. Name your screens, and the
elements
in your screens, clearly as you progress (saves a lot of time at
the assembly and posting stages).
Don't forget that each screen is both
a coherent textual and visual work of art on its own and a single element
in a wider narrative.
Play with
and against audience expectations, depending upon your purpose
and audience.
-
Experiment with architectures for the linking
of your storyboarded screens. As you are working in a spatial medium,
use
space to help
you design your architecture. Pin your screens on the wall,
or spread them
out on the floor. Build a flow chart . . .

-
. . . and then take it apart and
create a new one. And then do it again.
-
Submit all you storyboarding material for grading.
This is the only assignment not submitted online.
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Then begin creating the final project
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