GEORGE MASON UNIVERSITY
College of Education and Human Development

EDIT 742:  Engineering Learning Environments


 Summer 2007, Mondays, Wednesdays, and Fridays, 4:00-6:50 3 Credit Hours, Sec. 001                       
Instructor: Dr. Debra Sprague E-mail:  dspragu1@gmu.edu
Office:  Robinson A322 Phone:  703-993-2069
Office Hours:  By appointment Fax:  703-993-2013


Course Description: This course will focus on technology, science and engineering. LEGOS, controlled by small microcomputers will be used in order to show principles behind many technological innovations. Other technological advances will be explored. This is a project-based hands-on course.

Student Outcomes:

At the conclusion of this course, students should be able to:

Educational Standards: This course addresses the following International Society for Technology in Education (ISTE) National Educational Technology Standards (NETS):

I. TECHNOLOGY OPERATIONS AND CONCEPTS. Teachers demonstrate a sound understanding of technology operations and concepts. Teachers:

A. demonstrate introductory knowledge, skills, and understanding of concepts related to technology (as described in the ISTE National Education Technology Standards for Students)

B. demonstrate continual growth in technology knowledge and skills to stay abreast of current and emerging technologies.

III. TEACHING, LEARNING, AND THE CURRICULUM. Teachers implement curriculum plans, that include methods and strategies for applying technology to maximize student learning. Teachers:

C. apply technology to develop students' higher order skills and creativity.

VI. SOCIAL, ETHICAL, LEGAL, AND HUMAN ISSUES. Teachers understand the social, ethical, legal, and human issues surrounding the use of technology in PK-12 schools and apply those principles in practice. Teachers:

D. promote safe and healthy use of technology resources.

Nature of Course Delivery: The course is taught entirely in an active, hands-on student centered constructivist environment. Teams of two to three students will work collaboratively on lab projects. The emphasis of this course is placed on being able to incorporate innovative engineering, science and technology experiences into K-12 classrooms.

Texts and Readings:

  1. Garrelts, N. (2005).  Digital gameplay:  Essays on the nexus of game and gamer.  Jefferson, North Crolina:  McFarland & Company, Inc. (Required for those who are not teachers, recommended for everyone else.)
  2. Card, O. S. (1985). Ender's game. New York, New York: Tor.
  3. Slator, B. M. and Associates (2006).  Electric worlds in the classroom:  Teaching and learning with role-based computer games.  New York, New York:  Teachers College Press. (Required for those who are teachers, recommended for everyone else.)
  4. Gura, M. and King, K. (2007).  Classroom Robotics. Charlotte, North Carolina: Information Age Publishing.
  5. Assigned articles

Course Requirements: Each student is expected to complete all assignments and to participate in the course asynchronous discussions. Online discussions are worth 15% of the grade. Papers are to be submitted electronically via email or the Digital Dropbox in Blackboard.

A. Lab Projects (15%): The lab projects include but are not limited to the following:

B. Lessons in Gaming (25%): Students will chose a video/computer game or electronic toy that children play with.  Students will  spend time playing with that game/toy and learn how to use it.  Students will post their learning experiences on Blackboard in the form of a blog.  Students are encouraged to talk to children about their use of the game/toy.  Students may comment on each other's experiences and offer advice.

C. Robotics Competition (30%): Students will design and create a robot to complete a series of tasks.  These tasks will include:

Robots will be evaluated on the quality of the design, the completion of the maze, and the dance.

D.  Response to the School Board (15%):  You wish to start a gaming/robotics club in your local school, but the School Board is concerned about students spending too much time playing video games.   Write a short response to the School Board explaining what children learn from interacting with video games and robotics.  Use couse readings and outside references to support your claims.  Keep in mind that the audience is the local School Board so academic jargon should be kept to a minimum.

Assessment:

Grades will be based on completion of course requirements and on the scope, quality, and creativity of the four assignments. Assignments are assessed using a rubric, which will be provided to students prior to assignment due dates. The extent and quality of contribution to the course asynchronous discussions count as 15% of the final grade and are not subject to revision; an interim grade will be provided at mid-semester for informational purposes. Incompletes in the course will be given only under unusual extenuating circumstances.

All work prepared outside of class will be assessed for content AND for presentation. Since this is a graduate level course, high quality work is expected on all assignments and in class. High quality means that words are properly spelled; punctuation is appropriate; sentences are complete; verb/subject, pronoun/antecedent agree; and writing is appropriately concise and clear. All written assignments must be completed on a word processor. Proofread all assignments and correct errors before submitting the final paper.  All assignments are due at the beginning of class.  Late assignments will not be accepted without making prior arrangements with the instructor.

Grading Scale:

A = 93 - 100

A- = 90 - 92

B+ = 86 - 89

B = 80 - 85

C = 79 — 70

F = Below 70

Course Schedule

Date In Class Topics Out of Class Assignments
5/21 Introduction to class
Review syllabus
Discussion of Gaming
Video:  Action Centered Training
Exploring Educational Games
SOLPASS
Education Place


Read first half of Ender’s Game
Read Educators take serious look at video gaming by Brumfield
Read On-The-Job Video Gaming
Read Pedagogy in Commercial Video Games by Becker (Handed out in class)
Post introduction on Blackboard
5/23 Video:  Wearable Computers
Fable
Read second half of Ender’s Game
Read Assessing Higher Order Thinking in Video Games by Rice (Available on Blackboard)
Discussion in Blackboard
Post in Blackboard the game/toy you will be exploring throughout the course.
5/25
Exploring Educational Games
Food Force
Real Lives
Read Garrelts, Introduction and Ch. 1
Read Slator, Preface and Ch. 1
Listen to Prensky's podcast on Games and Game-making
Post gaming/toy experience in Blackboard
5/28
No Class - Memorial Day
Read Garrelts, Ch. 2 and Ch. 3
Read Slator, Ch. 2 and 3
Cruise the Department of Defense Game website.
Post gaming/toy experience in Blackboard
5/30
Discuss Readings
Introduction to Programming
Yoiks!
Scratch

Read Garrelts, Ch. 4 and Ch. 5
Read Slator, Ch. 4 and 5
Read "Hey, Hey, Hey! It's Time to Play":  Children's Interactions with Smart Toys by Plowman (Handed out in class)
Cruise the Social Impact website.
Post gaming/toy experience in Blackboard
6/1
Discuss Readings
Looking at computerized toys and their impact on learning
Leap and Elmo
Handheld simulations
Read Garrelts, Ch. 6 and Ch. 7
Read Slator,  Ch. 6 and 7
Read and comment on at least one person's gaming/toy blog in Blackboard
Post gaming/toy experience in Blackboard
6/4
Discuss Readings
Video:  Alpha Wolf
Introduction to Lego Logo and MindStrom
Read Garrelts, Ch. 8 and Ch. 9
Read Slator, Ch. 8
Post gaming/toy experience in Blackboard
6/6 and 6/7 Innovations in E-Learning - free admission to this symposium is being provided to students enrolled in this course.  There are several interesting presentations on gaming.  Students are HIGHLY encouraged to attend at least one of these days.    
6/6
Discuss Readings
Video: Roboflyers
Egg Drop Lab
Read Garrelts, Ch. 10 and Ch. 11
Read Slator,  Ch. 9 and 10
Read and comment on at least one other person's gaming/toy blog in Blackboard
Post gaming/toy experience in Blackboard
6/8
Discuss Readings
Working on programming a car
Read Garrelts, Ch. 12 and Ch. 13
Read Slator, Ch. 11 and 12
Post gaming/toy experience in Blackboard
6/11
Discuss Readings
Video:  The Electric Grandmother
Testing the cars
Discuss Robotic Competiton Project
Read Garrelts, Ch. 14 and Ch. 15
Read Gura and King, Preface and Part 1:  Classroom Robotics Basics
Post gaming/toy experience in Blackboard
6/13
Discuss Readings
Scientific America Video: Teetering to Victory
Work on Robotic Competiton Project
Read Gura and King, Part II: Case Studies - choose two of the case studies that are of interest to you.
Read and comment on at least one other person's gaming/toy blog in Blackboard
Post gaming/toy experience in Blackboard
6/15
Discuss Readings
Video:  World Cup for Robots
Work on Robotic Competiton Project
Read Gura and King, Part II: Case Studies - choose two more case studies that are of interest to you.
Post final gaming/toy experience in Blackboard
6/18
Video:  Mazes and Squiggles
Work on Robotics Competition  Project
Read Gura and King, Part III:  Perspectives on Robtics and Learning
Work on School Board Response
6/20 Work on Robotics Competition  Project Skim Gura and King, Part IV: Resources and Conculsions
Work on School Board Response
6/22
Robotic Competiton Project Contest
Finish School Board Response
Send instructor School Board Response via e-mail or Blackboard

CEHD Syllabus Statements of Expectations

The College of Education and Human Development (CEHD) expects that all students abide by the following:

Students are expected to exhibit professional behavior and dispositions. See http://gse.gmu.edu/facultystaffres/profdisp.htm for a listing of these dispositions.

Students must follow the guidelines of the University Honor Code. See http://www.gmu.edu/catalog/apolicies/#TOC_H12 for the full honor code.

Students must agree to abide by the university policy for Responsible Use of Computing. See http://mail.gmu.edu  and click on Responsible Use of Computing at the bottom of the screen.

Students with disabilities who seek accommodations in a course must be registered with the GMU Disability Resource Center (DRC) and inform the instructor, in writing, at the beginning of the semester. See www.gmu.edu/student/drc  or call 703-993-2474 to access the DRC.

Students are asked to turn off all cell phones and beepers at the start of each class.