GEORGE MASON UNIVERSITY
College of Education and Human Development
EDIT 742: Engineering Learning Environments
| Summer 2007, Mondays, Wednesdays, and Fridays, 4:00-6:50 | 3 Credit Hours, Sec.
001
|
| Instructor: Dr. Debra Sprague | E-mail: dspragu1@gmu.edu |
| Office: Robinson A322 | Phone: 703-993-2069 |
| Office Hours: By appointment | Fax: 703-993-2013 |
Course Description: This course will focus on technology, science and engineering. LEGOS, controlled by small microcomputers will be used in order to show principles behind many technological innovations. Other technological advances will be explored. This is a project-based hands-on course.
Student Outcomes:
At the conclusion of this course, students should be able to:
Educational Standards: This course addresses the following International Society for Technology in Education (ISTE) National Educational Technology Standards (NETS):
I. TECHNOLOGY OPERATIONS AND CONCEPTS. Teachers demonstrate a sound understanding of technology operations and concepts. Teachers:
A. demonstrate introductory knowledge, skills, and understanding of concepts related to technology (as described in the ISTE National Education Technology Standards for Students)
B. demonstrate continual growth in technology knowledge and skills to stay abreast of current and emerging technologies.
III. TEACHING, LEARNING, AND THE CURRICULUM. Teachers implement curriculum plans, that include methods and strategies for applying technology to maximize student learning. Teachers:
C. apply technology to develop students' higher order skills and creativity.
VI. SOCIAL, ETHICAL, LEGAL, AND HUMAN ISSUES. Teachers understand the social, ethical, legal, and human issues surrounding the use of technology in PK-12 schools and apply those principles in practice. Teachers:
D. promote safe and healthy use of technology resources.
Nature of Course Delivery: The course is taught entirely in an active, hands-on student centered constructivist environment. Teams of two to three students will work collaboratively on lab projects. The emphasis of this course is placed on being able to incorporate innovative engineering, science and technology experiences into K-12 classrooms.
Texts and Readings:
Course Requirements: Each student is expected to complete all assignments and to participate in the course asynchronous discussions. Online discussions are worth 15% of the grade. Papers are to be submitted electronically via email or the Digital Dropbox in Blackboard.
A. Lab Projects (15%): The lab projects include but are not limited to the following:
B. Lessons in Gaming (25%): Students will chose a
video/computer game or electronic toy that children play with.
Students will spend time playing with that game/toy and learn how
to use it. Students will post their learning experiences on Blackboard in the form of a
blog. Students are encouraged to talk to children about their use
of the game/toy. Students may comment on each other's experiences
and offer advice.
C. Robotics Competition (30%): Students will design and
create a robot to complete a series of tasks. These tasks will
include:
D. Response to the School
Board (15%):
You wish to start a gaming/robotics club in your local school, but the
School Board is concerned about students spending too much time playing
video games. Write a short response to the School Board
explaining what children learn from interacting with video games and
robotics. Use couse readings and outside references to support
your claims. Keep in mind that the audience is the local School
Board so academic jargon should be kept to a minimum.
Assessment:
Grades will be based on completion of course requirements and on the scope, quality, and creativity of the four assignments. Assignments are assessed using a rubric, which will be provided to students prior to assignment due dates. The extent and quality of contribution to the course asynchronous discussions count as 15% of the final grade and are not subject to revision; an interim grade will be provided at mid-semester for informational purposes. Incompletes in the course will be given only under unusual extenuating circumstances.
All work prepared outside of class will be assessed for content AND for presentation. Since this is a graduate level course, high quality work is expected on all assignments and in class. High quality means that words are properly spelled; punctuation is appropriate; sentences are complete; verb/subject, pronoun/antecedent agree; and writing is appropriately concise and clear. All written assignments must be completed on a word processor. Proofread all assignments and correct errors before submitting the final paper. All assignments are due at the beginning of class. Late assignments will not be accepted without making prior arrangements with the instructor.
Grading Scale:
|
A = 93 - 100 |
A- = 90 - 92 |
B+ = 86 - 89 |
|
B = 80 - 85 |
C = 79 — 70 |
F = Below 70 |
Course Schedule
| Date | In Class Topics | Out of Class Assignments |
| 5/21 | Introduction to class Review syllabus Discussion of Gaming Video: Action Centered Training Exploring Educational Games SOLPASS Education Place |
Read first half of Ender’s Game Read Educators take serious look at video gaming by Brumfield Read On-The-Job Video Gaming Read Pedagogy in Commercial Video Games by Becker (Handed out in class) Post introduction on Blackboard |
| 5/23 | Video:
Wearable Computers Fable |
Read second half of Ender’s Game Read Assessing Higher Order Thinking in Video Games by Rice (Available on Blackboard) Discussion in Blackboard Post in Blackboard the game/toy you will be exploring throughout the course. |
| 5/25 |
Exploring Educational Games Food Force Real Lives |
Read Garrelts, Introduction and Ch. 1 Read Slator, Preface and Ch. 1 Listen to Prensky's podcast on Games and Game-making Post gaming/toy experience in Blackboard |
| 5/28 |
No Class - Memorial Day |
Read Garrelts, Ch. 2 and Ch. 3 Read Slator, Ch. 2 and 3 Cruise the Department of Defense Game website. Post gaming/toy experience in Blackboard |
| 5/30 |
Discuss
Readings Introduction to Programming Yoiks! Scratch |
Read Garrelts, Ch. 4 and Ch. 5 Read Slator, Ch. 4 and 5 Read "Hey, Hey, Hey! It's Time to Play": Children's Interactions with Smart Toys by Plowman (Handed out in class) Cruise the Social Impact website. Post gaming/toy experience in Blackboard |
| 6/1 |
Discuss
Readings Looking at computerized toys and their impact on learning Leap and Elmo Handheld simulations |
Read Garrelts, Ch. 6 and Ch. 7 Read Slator, Ch. 6 and 7 Read and comment on at least one person's gaming/toy blog in Blackboard Post gaming/toy experience in Blackboard |
| 6/4 |
Discuss
Readings Video: Alpha Wolf Introduction to Lego Logo and MindStrom |
Read Garrelts, Ch. 8 and Ch. 9 Read Slator, Ch. 8 Post gaming/toy experience in Blackboard |
| 6/6 and 6/7 | Innovations in E-Learning - free admission to this symposium is being provided to students enrolled in this course. There are several interesting presentations on gaming. Students are HIGHLY encouraged to attend at least one of these days. | |
| 6/6 |
Discuss
Readings Video: Roboflyers Egg Drop Lab |
Read Garrelts, Ch. 10 and Ch. 11 Read Slator, Ch. 9 and 10 Read and comment on at least one other person's gaming/toy blog in Blackboard Post gaming/toy experience in Blackboard |
| 6/8 |
Discuss
Readings Working on programming a car |
Read Garrelts, Ch. 12 and Ch. 13 Read Slator, Ch. 11 and 12 Post gaming/toy experience in Blackboard |
| 6/11 |
Discuss
Readings Video: The Electric Grandmother Testing the cars Discuss Robotic Competiton Project |
Read Garrelts, Ch. 14 and Ch. 15 Read Gura and King, Preface and Part 1: Classroom Robotics Basics Post gaming/toy experience in Blackboard |
| 6/13 |
Discuss
Readings Scientific America Video: Teetering to Victory Work on Robotic Competiton Project |
Read Gura and King, Part II: Case Studies - choose two of the case studies that are of interest to you. Read and comment on at least one other person's gaming/toy blog in Blackboard Post gaming/toy experience in Blackboard |
| 6/15 |
Discuss
Readings Video: World Cup for Robots Work on Robotic Competiton Project |
Read Gura and King, Part II: Case Studies - choose two more case studies that are of interest to you. Post final gaming/toy experience in Blackboard |
| 6/18 |
Video:
Mazes and Squiggles Work on Robotics Competition Project |
Read Gura and King, Part III: Perspectives on Robtics and Learning Work on School Board Response |
| 6/20 | Work on Robotics Competition Project | Skim Gura and King, Part IV: Resources and Conculsions Work on School Board Response |
| 6/22 |
Robotic
Competiton Project
Contest |
Finish School Board Response Send instructor School Board Response via e-mail or Blackboard |
Students
are expected to exhibit professional behavior and
dispositions. See http://gse.gmu.edu/facultystaffres/profdisp.htm
for a listing of these dispositions.
Students
must follow
the guidelines of the University Honor
Code. See http://www.gmu.edu/catalog/apolicies/#TOC_H12
for the full honor code.
Students
must agree to abide by the university policy for
Responsible Use of Computing. See http://mail.gmu.edu
and click on Responsible Use of
Computing at the bottom of the screen.
Students
with disabilities who seek accommodations in a
course must be registered with the GMU Disability Resource Center (DRC)
and
inform the instructor, in writing, at the beginning of the semester.
See www.gmu.edu/student/drc
or call 703-993-2474 to access the DRC.