ContentOne major characteristic of an interactive fiction is its limited vocabulary bank. Emily Short has a manual on her website and these are some of the terms that can may be used in interactive fictions.
The vocabulary used in "Glass" could include any of the ones from her file, however, because of its limited space (being in one room) a lot of the things won't work. The game will tell the player it does not understand. This will become a frequent message especially to first timers as it takes a while to get the hang of it. Luckily, Emily Short also has a possible solution guide on her website. |