ConclusionGlass was a short piece of interaction fiction that shows how interaction fiction works. It takes people back to simpler times and challenges them whether they able to think that way. It is a piece of history as it is a time before Playstations, Wiis, and X Boxes. Basically, a crossover of games and litearture. It mixes both aspects to become something else. There weren't any pictures, just text. To put out one of these fictions as a mainstream game would not be successful, but it is a reminder of the times before technology exploded in the game world. It also shows literature in another format, which allows more of an audience. That audience maybe those that did not relate to literature in books, but well relate to it in digital format.
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