A Bounded Decision


In the yearly technology plan, Fairfax County Public Schools (FCPS) commits to the use of technology in support of its mission to prepare students to be responsible citizens in this century. However, due to diminishing funds available for technology as a result of shortfalls in government budgets, the ability for FCPS to provide equipment to schools in an equitable manner has decreased. Therefore, schools at the local level find alternatives to meet objectives. The elementary school where I serve as the School-Based Technology Specialist is no exception. Through our assistant principal, the Federal Bureau of Investigations (FBI) offered a donation of 200 computers. Due to security concerns, the computers required new hard drives and memory. The Chantilly Academy, which provides advanced courses in technology to FCPS high school students, was contracted to install the new hardware. To offset some of our hardware costs, we negotiated that the Academy would retain 125 of the computers for resale. FCPS Transportation Services were enlisted to handle the move from Washington D.C. to the Academy. However, due to unforeseen events, I was faced with a decision to accept only 20 of the donated computers. The rationale of my decision was bounded by the game playing of many players operating under different objectives, the manner in which information flowed as it moved through the action channels, and the use of established routines in a non-routine situation.


Game playing is likely to occur when different groups interact and negotiate to achieve a common goal, while holding onto internal goals specific to the group. In the case of the donated computers, the goals of the players influenced the way they played the game. The new assistant principal initially accepted the maximum number of computers to build up his reputation within our district cluster. In the process, he negotiated with two less affluent schools to receive a portion of the donated computers acquired by our school. FCPS Transportation Services wanted to provide timely service without interfering with pre-scheduled work orders and adding costs to department. They contracted with an outside agency who would charge the Academy to perform the task. The Chantilly Academy sought to maximize the number of repairable computers for their students and the resale value of the computers they would receive. In their negotiations, they charged us computers rather than dollars to offset costs of hardware and transportation. The price attached to each computer was dependent upon the Academy’s estimation of these costs. As each game was played and the real costs became apparent, the number of computers available to me dwindled. Therefore, my decision for accepting a certain number of computers was constrained by the gaming that went on during the negotiation process.


Working in conjunction with game playing to constrain decision-making is the process by which information moves through the action channels. Information can be filtered or blocked within the action channels. Each player shares information according to their perspectives and goals. In my case, the FBI, wanting to quickly dispose of computers, initially stated that the donations met our Pentium III technology specifications. In actuality, 20 of the pieces of equipment were servers, and the majority of the computers were Pentium II technology, which required more hardware to meet school specifications. Consequently more computers would be retained by the Academy to cover the additional costs. The Academy was the sole player in the action channel who dealt with pricing and evaluating the donations. Without a secondary source to confirm the Academy’s fee per computer, our school was limited to accepting the information provided by the Academy. In both of these examples, the filtering of information by the action channels to achieve organizational objectives constrained my decision as to how many computers I was able to choose.


When an action channel is closed off by a player during negotiations, information is blocked, causing alternatives to be unknown. The assistant principal, without consulting the technology group, accepted the donations before confirming the nature of the equipment. Had the information been shared with the technology group, certain questions about the computer specifications would have been asked prior to acceptance. Consequently, it wasn’t known upfront that more than half of the computers did not meet the requirements for our computer laboratory. It appears that the proper information in the hands of the appropriate group would lessen the chances that something unforeseen would happen. In my view, action channels to those with appropriate expertise and motivation were not open. In addition to information filtering, closed action channels decreased the knowledge available and limited my ability to have many choices in the donation decision.


Bounded rationality also occurs when a non-routine event is treated as routine. Schools generally are not in the habit of receiving large quantities of computers, an event that requires the service of county transportation. Transportation Services did not have protocols for providing service into Washington D.C. or for interacting with the FBI’s security procedures. Without routines in place, Transportation Services bypassed regular bidding procedures and contracted the first available moving company that met FBI security requirements. Unfortunately, the costs of the move were much higher than anticipated, adding to the fee per computer charged by the Academy. In another example, the FBI saw the situation as a routine disposal, which involved cracking the computer case to remove the hard drive and memory. Consequently, this routine made 100 of the computers unfit for school use. Applying normal routines to a non-routine situation in this case caused the fee per computer to rise as well as making fewer computers available for donation.


Upon analysis of the decision that I made to accept a fewer number of substandard computer equipment, my rationale was bounded by the concepts of game playing associated with negotiating among groups with varying goals, filtering and blocking of certain information about the donations and the acquisition process, and applying routines in a non-routine environment. An understanding of these concepts and how different groups within an organization might react can guide the leader toward a more accurate view of the situation. Awareness allows the leader to gather more information, to establish protocols where none exist, and to be more involved in the negotiations across the board. In this way the leader may be able to have less unforeseen events occur, more alternatives from which to choose, and therefore, have less constraints placed on the decision.